Aoth Fezim and his mercenary company have restored their tarnished
reputation and attracted new recruits for their depleted ranks. But
they still have one big problem. Too many griffon mounts were
killed in the battles in Thay Chessenta. If "the Brotherhood of the
Griffon" is to be more than a name, new mounts must be found.
As it happens, the masked witches in Rashemen have griffons
available to a worthy few who can slay the undead that are
committing atrocities throughout the land. Aoth volunteers his
band, as do other groups who are in the market for the fighting
beasts. But things are not as they seem. Epic battles between rival
sellswords, berserkers, and aerial skyships punctuate this
whirlwind tale set in a barbaric land of oracles, nature spirits,
and talking animals.
"From the Paperback edition."
Wizards of the Coast
|Country of origin:
Richard Lee Byers
||Electronic book text
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