Game-Based Teaching and Simulation in Nursing and Health Care (Electronic book text)

,
This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation. Score: 98, 5 Stars.--Doody's Medical ReviewsGame-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book.Kurt Squire, PhD
Associate Professor
Games+Learning+Society GLS]
School of Education
University Of Wisconsin - Madison
This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's thinking-in-action and novice-to-expert frameworks, and introduces current theories supporting the phenomenon of the created learning environment.Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educatorsPrepares teachers for the paradigm shift from static e-learning to dynamic distance experiential learning in virtual and game-based environmentsIllustrates how to integrate game-based learning into existing curriculaOffers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education

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This is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. It presents the theory and the associated practical application. The extensive reference list and resource/product list encourage and support readers with implementation. Score: 98, 5 Stars.--Doody's Medical ReviewsGame-Based Teaching and Simulation in Nursing and Healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. Anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book.Kurt Squire, PhD
Associate Professor
Games+Learning+Society GLS]
School of Education
University Of Wisconsin - Madison
This innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential learning such as Benner's thinking-in-action and novice-to-expert frameworks, and introduces current theories supporting the phenomenon of the created learning environment.Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. The text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. Case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. Key Features: Provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educatorsPrepares teachers for the paradigm shift from static e-learning to dynamic distance experiential learning in virtual and game-based environmentsIllustrates how to integrate game-based learning into existing curriculaOffers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education

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Product Details

General

Imprint

Springer Publishing Company

Country of origin

United States

Release date

2012

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Authors

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Format

Electronic book text

Pages

274

ISBN-13

978-1-306-08313-3

Barcode

9781306083133

Categories

LSN

1-306-08313-3



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