The focus of this book is to introduce a beginner to the basics of
computer graphics. The authors' approach is to provide an
introduction to the four main concepts: modeling, rendering,
animation, and image manipulation and to provide a
"learning-by-doing" environment comprising plenty of hands-on
exercises and software. The graphics library provided with the book
will help to simplify the programming required of readers whilst
providing a robust platform for experimentation. Exercises at the
end of each chapter illustrate the principles covered.
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