Final Fantasy - Final Fantasy XI Black Magic - Final Fantasy XI Dark Magic, Final Fantasy XI Elemental Magic, Addle, Bind, Blaze Spikes, Blind, Break, Dispel, Dispelga, Gravity, Ice Spikes, Poisonga, Poison, Retrace, Shock Spikes, Sleepga, Sleep (Paperback)


This book consists of articles from Wikia or other free sources online. Pages: 59. Chapters: Final Fantasy XI Dark Magic, Final Fantasy XI Elemental Magic, Addle, Bind, Blaze Spikes, Blind, Break, Dispel, Dispelga, Gravity, Ice Spikes, Poisonga, Poison, Retrace, Shock Spikes, Sleepga, Sleep, Sleep II, Stun, Warp, Warp II, Absorb-DEX, Absorb-VIT, Absorb Strength, Bio, Bio II, Bio III, Drain, Drain II, Klimaform, Osmose, Stun, Tractor, Aero, Aeroja, Aero III, Ancient Magic, Blizzaga, Blizzard, Burn, Burst, Choke, Drown, Elemental Magic, Firaga, Firaja, Fire, Flare, Flare II, Flood, Flood II, Freeze, Frost, Quake, Rasp, Shock, Stonega, Stonega II, Stoneja, Stone, Stone III, Thundaga, Thundaga II, Thundaga III, Thunder, Thunder II, Tornado, Waterga, Waterja, Water, Water II, Water III, Water IV, Water V. Excerpt: Addle is a recurring status ailment in the Ivalice game series. First appeared in Final Fantasy Tactics Advance. Addle is a level 83 Red Mage spell that decreases an enemy's Magical Accuracy and increases spellcasting time. Addle is a Technick which lowers one foe's Magick power. It can be bought in Rabanastre and Archades for 3,500 gil, and can be used for 30 License points. Units affected by Addle will not be able to remember any ability they have mastered, including Reaction and Support (if it plays any role in battle). Addle has an effect period of three turns. On the third turn, the effect wears off. There are only three skills in the game that inflicts Addle: The Hunter and Ninja/Assassin retain their Addle-inducing moves (though Addle is renamed Counter Force). Adelle can also inflict the Addle status with the move Nesiiam in her special Job, Heritor. Bind is a recurring spell in the series. It usually immobilizes the target. See also: Immobilize (Ability). Bind is a Black Magic spell that secures an enemy in one position. It prevents the enemy from moving, and because the game is real time with spacial arrangement being very important, this allows ...

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This book consists of articles from Wikia or other free sources online. Pages: 59. Chapters: Final Fantasy XI Dark Magic, Final Fantasy XI Elemental Magic, Addle, Bind, Blaze Spikes, Blind, Break, Dispel, Dispelga, Gravity, Ice Spikes, Poisonga, Poison, Retrace, Shock Spikes, Sleepga, Sleep, Sleep II, Stun, Warp, Warp II, Absorb-DEX, Absorb-VIT, Absorb Strength, Bio, Bio II, Bio III, Drain, Drain II, Klimaform, Osmose, Stun, Tractor, Aero, Aeroja, Aero III, Ancient Magic, Blizzaga, Blizzard, Burn, Burst, Choke, Drown, Elemental Magic, Firaga, Firaja, Fire, Flare, Flare II, Flood, Flood II, Freeze, Frost, Quake, Rasp, Shock, Stonega, Stonega II, Stoneja, Stone, Stone III, Thundaga, Thundaga II, Thundaga III, Thunder, Thunder II, Tornado, Waterga, Waterja, Water, Water II, Water III, Water IV, Water V. Excerpt: Addle is a recurring status ailment in the Ivalice game series. First appeared in Final Fantasy Tactics Advance. Addle is a level 83 Red Mage spell that decreases an enemy's Magical Accuracy and increases spellcasting time. Addle is a Technick which lowers one foe's Magick power. It can be bought in Rabanastre and Archades for 3,500 gil, and can be used for 30 License points. Units affected by Addle will not be able to remember any ability they have mastered, including Reaction and Support (if it plays any role in battle). Addle has an effect period of three turns. On the third turn, the effect wears off. There are only three skills in the game that inflicts Addle: The Hunter and Ninja/Assassin retain their Addle-inducing moves (though Addle is renamed Counter Force). Adelle can also inflict the Addle status with the move Nesiiam in her special Job, Heritor. Bind is a recurring spell in the series. It usually immobilizes the target. See also: Immobilize (Ability). Bind is a Black Magic spell that secures an enemy in one position. It prevents the enemy from moving, and because the game is real time with spacial arrangement being very important, this allows ...

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Product Details

General

Imprint

Books LLC, Wiki Series

Country of origin

United States

Release date

March 2012

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

March 2012

Authors

Dimensions

246 x 189 x 3mm (L x W x T)

Format

Paperback - Trade

Pages

60

ISBN-13

978-1-234-85076-0

Barcode

9781234850760

Categories

LSN

1-234-85076-1



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