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In the far future, mankind has been all but destroyed and survivors are forced to hide from `Them' - giant insectile creatures that have taken over the world - with only savage genetically engineered dog-soldiers like Gene the Hackman to guard them. Having travelled the Earth without his pack, Gene now leads a band of mongrel "aux" warriors known as the Wild Bunch. They live alongside some human survivors in The Kingdom. But `Them' are growing in number and the Kingdom is getting harder to defend...
Insurrection: Liberty Mega-City colonial space, 2135AD. Mining colony K Alpha 61 renamed itself Liberty after cutting loose from the Big Meg. Furious at this dissent, and in a bid to stop the revolt spreading to other colonies, the SJS launched a blistering attack on Colonial Marshal Kerel Luther's forces. Now the alien Zhind have been defeated, and the SJS are turning on the insurrectionists... Insurrection Mega-City One mining colony K Alpha 61 has declared independence from the Big Meg and renamed itself Liberty. This act of defiance has angered the Justice Department's Special Judicial Squad. In a bid to stop further colonies from rebelling, war is inevitable..
"Mad Max with talking animals" The latest collection of 2000 AD's latest breakout success from the mind of NYP bestselling SF and Warhammer author Dan Abnett! After dragging Gene to their faltering cryogenic space station and abandoning his pack to the swarming insect "Them", the masters are how holding Gene in idyllic V.R. suspension. Rescued before execution by an old friend, and joined by a terrorist working to undermine the master's grip on the world below, Gene forms a tenuous alliance. The three must work together to infiltrate the master's security systems and steal the codes to their massively destructive arsenal. But Gene might not be prepared for what else he finds...
The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with uncompromising ruthlessness. When he finally corners an old foe, Inquisitor Gregor Eisenhorn is drawn into a sinister conspiracy. As events unfold and he gathers allies - and enemies - Eisenhorn faces a vast interstellar cabal and the dark power of demons, all racing to recover an arcane text of abominable power: an ancient tome known as the Necroteuch.
Inquisitor Eisenhorn returns in a stunning new novel that pits him against his oldest foe, forcing him to finally confront the growing darkness within his own soul. Inquisitor Gregor Eisenhorn has spent his life stalking the darkest and most dangerous corners of the galaxy in pursuit of heresy and Chaos, but how long can a man walk that path without succumbing to the lure of the warp? Pursuing heretics in the remote worlds of the Imperium, Eisenhorn must confront the truth about himself. Is he still a champion of the Throne? Or has he been seduced by the very evil that he hunts? The Magos is the brand new, full-length fourth novel in the hugely popular Eisenhorn series. This paperback edition also includes the definitive casebook of Gregor Eisenhorn, collecting together all twelve of Dan Abnett's Inquisition short stories, several of which have never been in print before. These additional stories have been compiled by the author to act as an essential prologue to this long-awaited new novel, while also serving as an indispensable companion to the original Eisenhorn trilogy.
Earth, the far future. Mankind has been all but destroyed, those still surviving forced into hiding by Them - insectile creatures that have taken over the world. Charged with protecting humanity are genetically engineered dogsoldiers like Gene the Hackman - savage warriors that patrol the wilderness, directed by Urgings from their Masters. Now without a pack and having the responsibility of protecting young Leezee Sower, Gene has to survive in the kingdom of Australia, where if Them don't kill him, the 'Wild Bunch' just might! Written by best-selling author Dan Abnett (Sinister Dexter) and featuring the stunning art of Richard Elson (Thor) the continuing adventures of Gene the Hackman are a must have for any sci-fi/action fan.
DAN ABNETT Dan Abnett is the co-creator of 2000 AD series Atavar, Badlands, Sancho Panzer and Sinister Dexter. He has also written Black Light, Downlode Tales, Durham Red, Flesh, Future Shocks, Judge Dredd, Pulp Sci-Fi, Roadkill, Rogue Trooper, The VCs, Vector 13 and Venus Bluegenes, as well as The Scarlet Apocrypha and Wardog for the Megazine. A prolific creator, Abnett has also written for Marvel, Dark Horse and DC Comics. He is the author of more than thirty novels, including the bestselling Gaunt's Ghosts and Horus Heresy series for Black Library, and Torchwood: Border Princes and Doctor Who: The Story of Martha for the BBC. His most recent work outside the Galaxy's Greatest Comic includes Nova and Guardians of The Galaxy for Marvel, and The Authority for Wildstorm. Dan's website can be found at www.danabnett.com
The backwater planet of 43 Rega has spent five years recovering from an invasion of aliens known as the Zhind. isolated and a hotbed for trouble makers, Badrock is an colony township desperate for a strong law enforcer to take charge. Enter Colonial. Marshal Meta Lawson. Tough, surly and determined, Lawson seems to be ideal for the role. But is this law-woman exactly who she claims to be...?
The Seventh Doctor embarks on more thrilling adventures in time and space in this first volume of collected comic strips from the pages of Doctor Who Magazine This book features eleven amazing stories: "A Cold Day in Hell ," "Redemption ," "The Crossroads of Time," "Claws of the Klathi ," "Culture Shock ," "Keepsake," "Planet of the Dead," "Echoes of the Mogor ," "Time and Tide," "Follow that TARDIS ," and "Invaders from Gantac " Featuring stunning artwork from John Ridgway, Bryan Hitch, Lee Sullivan, Geoff Senior, John Higgins, and Andy Lanning, plus scripts from Simon Furman, Grant Morrison, Mike Collins, Dan Abnett, and Alan Grant. Includes an Introduction from comic strip editor Richard Starkings, an overview from former DWM editor John Freeman, and a special seven-page commentary section where the writers, artists, and editors reveal the stories behind the strips.
They gather in darkness, sharing ancient and arcane knowledge as they manipulate the very matter of reality itself. Spells and conjuration; legerdemain and prestidigitation - these are the mistresses and masters of the esoteric arts. From the otherworldly visions of Conan Doyle's father in Audrey Niffenegger's 'The Wrong Fairy' to the diabolical political machinations of Dan Abnett's 'Party Tricks', here you will find a spell for every occasion. Jonathan Oliver, critically acclaimed editor of The End of The Line and House of Fear, has brought together sixteen extraordinary writers for this collection of magical tales. Within you will find works by Audrey Niffenegger, Sarah Lotz, Will Hill, Steve Rasnic and Melanie Tem, Liz Williams, Dan Abnett, Thana Niveau, Alison Littlewood, Christopher Fowler, Storm Constantine, Lou Morgan, Sophia McDougall, Gail Z. Martin, Gemma Files and Robert Shearman.
Book two of Dan Abnett's and Phil Winslade's Sci-Fi Western epic! UNVIABLE ASSET DISPOSAL! MUNCE INC'S PLOT HAS BEEN FOILED AND NOW ALL BETS ARE OFF. Since Colonial Marshal Metta Lawless unveiled their plans, the merciless hypercorp now consider Badrock a liability and are preparing to quietly wipe the frontier town and all its residents off the map! Unfortunately the residents in question are an uncooperative and pugnacious group of Muties, Meks, Humans and Uplifted Gorillas who have just been permanently removed from Munce Inc.'s employee roster - getting them to work together for survival will be no easy task! Metta and her disparate band of peace-keepers must get the locals to put aside their differences and fight against the corporate threat, before they lose more than just their jobs...
New omnibus edition containing the complete second Gaunt's Ghosts story arc, including the novels Honour Guard, The Guns of Tanith, Straight Silver and Sabbat Martyr. In the blood-soaked Sabbat Worlds Crusade, the massed ranks of the Imperium battle the dark forces of Chaos for dominion. At the forefront of this conflict are the Astra Militarum - untold numbers of ordinary Imperial Guard soldiers fighting to preserve the Emperor's holy realm. Colonel-Commissar Ibram Gaunt and the men of the Tanith First-and-Only are at the heart of this struggle, their specialist scouting role earning them the nickname 'the Ghosts'. From the holy world of Hagia to Phantine's aerial dome cities and the mud-filled trenches of Aexe Cardinal, Gaunt's Ghosts find themselves in the thick of the fighting time and again, charged with the most dangerous missions the crusade's commanders care to throw at them.
Humanity is on the brink in the second critically-acclaimed volume of smash comics duo Dan Abnett and INJ Culbard's atmospheric space-noir. MERCURY HAS DISAPPEARED. NO-ONE KNOWS WHY. Her past as an Investigator seemingly behind her, Bridget Kurtis is sent to the under-construction Galina Habitat as a security consultant. With a skeleton crew of engineers, architects and security personnel, construction is running behind schedule and Mariam Junot herself (the acting-CEO of Junot Corp) has arrived to find out why. Amid rumours of haunting and disappearances, Kurtis uncovers a sect conspiracy that may be more insidious and far-reaching than she ever imagined. Either the claustrophobic life in the space Habitats is driving humanity insane, or there are influences at play beyond any human understanding...
In the future metropolis of Mega-City One, the judges keep order. Empowered to dispense summary justice, these 22nd-century cops enforce the law in a society driven by violence and rampant crime. Toughest of them all is Judge Dredd, a man who has dedicated his life to stemming the tide of chaos...
Meet the cops at the front line of alien immigration! Grey Area is a bold dystopian vision; an Alien Nation for the 21st Century! North America, 2045. The Global Exo Segregation Zone (aka the `Grey Area') is a huge holding area in Arizona housing all manner of aliens hoping to visit earth: a melting pot for alien disputes, crime and inter-species misunderstandings! The only thing standing in the way of chaos is the Exo Transfer Control squads: heavily-armed immigration cops that keep the peace and make sure everyone has their papers in order... From contemptuous extra-terrestrial ambassadors with diplomatic immunity, to right-wing xenophobic militants and alien freeloaders disguised as luggage: new recruit Jana Birdy discovers that life in the E.T.C. might be the most interesting job on Earth... and the most dangerous!
In the aftermath of the Word Bearers' attack on Calth, the wounded Kor Phaeron flees aboard his battle-barge Infidus Imperator, intent on returning to the war that now rages across the entire galaxy. But the Ultramarines First Chapter Master Marius Gage - under orders from Roboute Guilliman himself - has taken the mighty flagship Macragge's Honour in pursuit, and the battle to come will surely be remembered for all eternity. Cut off from their Legions and with no hope of reinforcement, the crews of the two vessels stalk one another to the very edge of reality... and beyond.
New York Times best selling author Dan Abnett is to write an original novel set in the world of his hit 2000 AD comics series Kingdom. Co-written with Nik Vincent, Fiefdom is set one hundred years after the events of Kingdom, in which a genetically-engineered dog-soldiers fought giant marauding insects in a post-apocalyptic future. Kingdom took us to the isolated wastelands of the southern hemisphere, where Gene the Hackman and his fellow Aux listen to the voices of The Masters as humanity hibernates, awaiting the destruction of the alien Them. In Fiefdom the action moves into the northern hemisphere, where Them are now a folk memory and the Aux war with one another in the ruins of what was once Berlin. Inspired by the legends of Gene, young Evelyn War begins to question the Aux's situation as she hears the first rumours about the return of Them...
Mega-City One mining colony K-Alpha 61 has declared independence from the 'Big meg' and renamed itself Liberty. This act of defiance has angered the Justice Department's Special Judicial Squad and in a bid to stop further colonies from rebelling, war is inevitable...Set in the Judge Dredd universe, this high-octane space adventure is written by bestselling Warhammer author, Dan Abnett (Horus Rising, Legion, Prospero Burns) with art by 2000 AD stalwart Colin MacNeil (Chopper, Strontium Dog, Fiends of the Eastern Front).
Returning to the crusade's heart after a dangerous mission, Colonel-Commissar Gaunt is thrust into intrigue while his Ghosts face a threat to their very existence. After the success of their desperate mission to Salvation's Reach, Colonel-Commissar Gaunt and the Tanith First race to the strategically vital forge world of Urdesh, besieged by the brutal armies of Anarch Sek. However, there may be more at stake than just a planet. The Imperial forces have made an attempt to divide and conquer their enemy, but with Warmaster Macaroth himself commanding the Urdesh campaign, it is possible that the Archenemy assault has a different purpose - to decapitate the Imperial command structure with a single blow. Has the Warmaster allowed himself to become an unwitting target? And can Gaunt's Ghosts possibly defend him against the assembled killers and war machines of Chaos?
A Great War is coming, and it will engulf the Imperium of Man. The Space Marines of the Alpha Legion, the last and most secretive of all the Astartes brotherhoods, arrive on a heathen world to support the Imperial Army in a pacification campaign against strange and uncanny forces. But what drives the Alpha Legion? Can they be trusted, and what side will they choose when the Heresy begins? Loyalties are put to the test, the cunning schemes of an alien intelligence are revealed, and the fate of mankind hangs in the balance.
The Emperor is enraged. Primarch Magnus the Red, of the Thousand Sons Legion, has made a catastrophic mistake and endangered the safety of Terra. With no other choice, the Emperor charges Leman Russ, Primarch of the Space Wolves, with the apprehension of his brother from the Thousand Sons' home world of Prospero. This planet of sorcerers will not be easy to overcome, but Russ and his Space Wolves are not easily deterred. With wrath in his heart, Russ is determined to bring Magnus to justice and the events that decide the fate of Prospero are set in motion.
This great value anthology incudes the following stories from some of Black Library's most loved authors: Meduson by Dan Abnett The Noose by David Annandale The Keys of Hel by John French Unforged & Unspoken by Guy Haley Immortal Duty by Nick Kyme The Either & The Seventh Serpent by Graham McNeill Deeds Endure by Gav Thorpe Grey Talon & The Hand Elect by Chris Wraight Driven almost to the brink of self-destruction at Isstvan V, the Iron Hands now seek vengeance for the murder of their primarch Ferrus Manus. Gathering survivors from the Raven Guard and the Salamanders aboard any vessels capable of warp travel, these Shattered Legions wage a new campaign of annihilation against the traitor forces across the galaxy - a campaign masterminded by legendary warleader Shadrak Meduson.
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