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During the Golden Age of the dwarfs, Karak Eight Peaks was a beacon of prosperity. Now it is beset by foes - skaven, goblins and more. The tales in this omnibus chart the desperate defence against these brutal enemies. Once, during the great Golden Age of the dwarfs, Karak Eight Peaks was a beacon of prosperity and unbridled wealth. Many a dwarf king looked on with envious eyes at this sprawling mountain fastness. But the history of the dwarfs is riddled with tragedy and none more so than the lords of Eight Peaks whose holds were devastated by earthquakes and ravaged by the predatations of goblins, ratmen and even darker horrors. This omnibus edition charts three bleak episodes in the history of the doomed Eight Peaks and its fall to annihilation and infamy. From warlords like the cunning goblin king Skarsnik and the murderous skaven chieftain Headtaker to the noble dwarfs seeking to save or reclaim these war-torn halls for their kin like Thorgrim Grudgebearer, all have a stake in the fate of the notorious Karak Eight Peaks. Includes the novels Skarsnik and Headtaker, the novella Thorgim and several short stories.
Charged with unlocking mysterious Aeldari devices, Iron Father Kristos of the Iron Hands soon realises the xenos are not alone in their attempts to thwart his duty... For ten thousand years, the Voice of Mars has been a secretive, but powerful position upon the Iron Council. Yet its ambitions, first seeded during the Horus Heresy, are only now beginning to mature. Iron Father Kristos is charged with unlocking the mysterious Eldar devices known collectively as the `Dawnbreak Technologies.' Before he can recover the first element from Fabris Calivant, the Eldar orchestrate a vicious greenskin invasion which descends upon the Knight World. Kristos soon realises the xenos are not alone in their attempts to thwart his duty. His own brothers also seek to possess the formidable powers for their own ends. In a mission that pitches Clan against Clan, Iron Hand against Iron Hand, to what lengths will the Iron Father go to secure victory?
Bound into a huge omnibus edition, the second volume in the Realmgate Wars saga, the epic conflict that defined Games Workshop's newest fantasy setting: the Age of Sigmar. In every corner of the Mortal Realms, vile forces of evil cast their darkness. Sigmar has yet to regain control over the Realmgates, and the black night of corruption seems unending. For Sigmar's order to prevail, his mighty heroes, the Stormcast Eternals, must reignite former bonds, consort with unlikely allies, and prepare to conquer even themselves. Only when all those who seek to oppress the rule of Order are crushed shall the stars of the Mortal Realms blaze once again. This volume contains six novels from the Realmgate Wars saga, including the award-winning Warbeast, and Call of Archaon, Fury of Gork, Bladestorm, Mortarch of Night and Lord of Undeath.
An anthology of short stories set in the brutal, madcap, fatasy football world of Blood Bowl by some of Black Library's best-loved authors. Prepare for the brutal, bone-crunching action of the classic fantasy football game - Blood Bowl. A contest of strategy and tactics, combined with sheer wanton violence, this may just be the goriest sport in existence. Join roaring spectators as they behold the frenzy of cheating dwarfs, second-rate wizards, homicidal orcs, and injured heroes fighting for old glory as they compete for the ultimate bloody victory. Ever wondered what happened to the legendary Bad Bay Hackers? Find out in Matt Forbeck's, `Hack Attack'. Other titles in this rip-roaring anthology include new Black Library writers Alec Worley and Robbie MacNiven, as well as established authors Josh Reynolds, Guy Hayley, David Guymer, and Gav Thorpe.
In the final act of The Beast Arises saga, the Imperium is brought to its knees and the orks seek to usurp mankind and establish dominance over the galaxy in this omnibus edition that contains books nine to twelve in the series. The Imperium's initial attempts to attack the orks and kill their leader have ended in failure and tragedy, but there can be no surrender: the fate of humanity hangs in the balance. New, more flexible fighting teams of Adeptus Astartes have been assembled and allies from the Imperium's past have also pledged their support. With new troops, revised tactics and the full backing of the Adeptus Mechanicus, the Space Marines head to the orks' home world one final time. This time there will be no retreat. They must succeed in their mission... or die in the attempt. "}" style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); text-align: center;">`The Beast Arises' is an epic Warhammer 40,000 series from Black Library. Spanning twelve volumes, the story covers a galaxy-wide conflict between humanity and a massive ork invasion. The Imperium's initial attempts to attack the orks and kill their leader have ended in failure and tragedy, but there can be no surrender: the fate of humanity hangs in the balance. New, more flexible fighting teams of Adeptus Astartes have been assembled and allies from the Imperium's past have also pledged their support. With new troops, revised tactics and the full backing of the Adeptus Mechanicus, the Space Marines head to the orks' home world one final time. This time there will be no retreat. They must succeed in their mission... or die in the attempt.
The coldly methodical and unrelenting Iron Hands Space Marine Chapter clash with the cybernetic soldiers of the Adeptus Mechanicus over control of the world of Thennos. Ever since the dark days of the Great Heresy, the Iron Hands have a long and tortured history. Their years of suffering and war has left them hardened and believing in a brutal tenet: the flesh is weak. Heavily cybernetic, their flesh extensively altered, these warriors of the Imperium are more machine than man, cold in aspect as well as demeanour. Their methods of recruitment are harsh, their rituals arcane, their pride unshakable. So when a world under the protection of the Chapter falls foul of insurrection, the Iron Hands answer with fire and cold retribution. It matters not that Thennos is considered sovereign territory by the Adeptus Mechanicus - the Iron Hands' campaign is one of extermination. But there is something dark lurking within Thennos, a horror that defies the purity of cold logic and the machine, and threatens something more, something ruinous...
Fabled hero of the Warhammer Old World, Gotrek Gurnisson is reborn and cast into the Age of Sigmar for a brand-new, feature-length audio adventure. With Gotrek being voiced by the world famous Brian Blessed!! Gotrek Gurnisson was the greatest monster slayer of the age, who met his doom at the End Times. The heroic duardin stepped forth into the Realm of Chaos to fight the daemons gnawing at the world's ending and satisfy his death oath, leaving behind his companion Felix Jaeger. Now Gotrek has returned, having outlived the old gods and the Old World. Spat from the ruinous depths with his redemption unfulfilled, he emerges into the Mortal Realms, a strange new world where gods walk the earth and dark forces are ascendant. Nothing is as he remembers. His oaths are dust, and the lands are torn asunder by Chaos. Yet when Gotrek learns of human champions being elevated to immortality for Sigmar's fight against this darkness, the so-called 'Stormcast Eternals', he knows why fate has brought him into this new age. To find Felix. For only then can he find the peace in death he seeks. But is there more to Gotrek's apotheosis than even he can fathom? Has he truly been chosen by Grimnir and for what purpose? This audio drama boxed set contains a four-part story read by a stellar cast, recounting the much anticipated return of Gotrek Gurnisson.
The Great Crusade has swept across half the galaxy, a million human worlds now embracing the truth and reason that comes with allegiance to the rule of Terra. But even such unparalleled success comes at a cost. Rumours abound that the Emperor plans to step back from the Crusade and raise one of his primarch sons to lead in his stead. Faced with the bitterly non-compliant human empire of Gardinaal and a leaderless host of Ultramarines, Thousand Sons and Emperor's Children at his Legion's command, the Iron Hands primarch Ferrus Manus decides to make an example that even the Emperor cannot ignore.
The Age of Sigmar has dawned, and across the Mortal Realms, the forces of Order and Chaos battle for supremacy. It is not only the Stormhosts of Sigmar who fight for control of the Mortal Realms. Many other peoples, those pledged to Order and others to Chaos, wage war on behalf of gods and kings. From the grim duardin Fyreslayers of the mountain lodges to the enigmatic and otherworldly sylvaneth of Alarielle's court, and even the wretched skaven of diseased Clans Pestilens - all must play their part in the struggles to come, forging their own legends in the Age of Sigmar... This diverse omnibus contains stories by some of Black Library's most popular authors, including David Annandale, Guy Haley, David Guymer, Robbie MacNiven, Josh Reynolds, Rob Sanders and Gav Thorpe.
The second volume, containing books five to eight, in the epic The Beast Arises series, as the Imperium struggles to survive against the growing galactic threat of the orks. The Imperium's situation has never been more grim - an ork attack moon hangs over Terra, and ork armadas ravage human space. It seems nothing can stop the greenskins - neither brute force, science, nor faith. When the Adeptus Mechanicus reveal they have discovered the orks' point of origin, the Space Marines gather their forces for a massive assault on their enemy's home world. But what the Imperial forces need is a figurehead, a hero from legend to lead them - a primarch. Can one these figures from legend be found, let alone persuaded to aid them?"}" `The Beast Arises' is an epic Warhammer 40,000 series from Black Library. Spanning twelve volumes, the story covers a galaxy-wide conflict between humanity and a massive ork invasion. The Imperium's situation has never been more grim - an ork attack moon hangs over Terra, and ork armadas ravage human space. It seems nothing can stop the greenskins - neither brute force, science, nor faith. When the Adeptus Mechanicus reveal they have discovered the orks' point of origin, the Space Marines gather their forces for a massive assault on their enemy's home world. But what the Imperial forces need is a figurehead, a hero from legend to lead them - a primarch. Can one these figures from legend be found, let alone persuaded to aid them?
Once companions on the greatest of adventures, Gotrek and Felix have long since gone their separate ways. Felix, married and settled, secretly craves the excitement of his youth. And when the opportunity arises, Felix embarks on what might be his final journey. As the chaos of the End Times engulfs Kislev, Gotrek and Felix are reunited, battling th hordes of the Troll King alongside Ulrika, Snorri and Max. But when long-hidden secrets are revealed, these old friends will be torn apart, and not all of them will leave Kislev alive...
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