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How can the Army design its future communications network to meet competing demands at a time of rapidly changing user needs and technologies? As the Army migrates to a new force structure that is knowledge-based and network-centric, the issue of bandwidth, which facilitates communications capacity, has become increasingly critical. Increases in the number of network participants create shortages of bandwidth supply. The authors examine the ArmyOs projected demands for communications capacity and describe steps that can be taken to address the likely gap between demand and available supply.
An account of a Technology Seminar Game that brought together military operators and civilian scientists and technologists to examine future Army force development issues The Army's Spring 1998 Technology Seminar Game was designed to advance the Army After Next (AAN) process by bringing together military operators and civilian scientists and technologists to examine future force development issues. It used 15 mini-scenarios extracted from previous AAN games. For each scenario, an overall mission and required force capabilities required to achieve that mission were identified beforehand. A set of System Cards, used in the game as a means of achieving the required capabilities, was also preselected. The cards included information about the specifications of a particular system and the technologies that could be used to build those systems. System Cards were thus the fundamental component of the game, linking systems and technologies to the required force capabilities. The players' involvement included examining the preselected cards, revising and/or adding new cards, and then cross-evaluating them with the intention of identifying the most important critical technologies of the future. The authors believe that while these scenarios can reveal many useful issues and insights with regard to technology's role in achieving future AAN force objectives, they do not extract the most value from such exercises. The linkages between force capabilities, systems, and technologies need to be sorted out more clearly, and the game organizers need to decide what kinds of discussions will produce the required information.
Although airpower capabilities have improved dramatically in the past decade, the joint warfighting potential offered by these capabilities is not being fully realized. After describing several alternative options for improving the effectiveness of air and ground fires and maneuver, the authors propose a new joint warfighting concept and demonstrate its potential to increase effectiveness during major combat.
The roles and responsibilities of defense acquisition officers and chief information officers are governed both by U.S. laws and by Department of Defense (DoD) policy. The authors identify policy governing the design, acquisition, and integration of information technology (IT) and national security systems (NSS) that could lead to potential conflicts among these executives when they exercise their duties in the defense acquisition system, and suggest changes to DoD policy that can resolve these conflicts.
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