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**The First Ever Maths Book to be a No.1 Bestseller** 'Wonderful ... superb' Daily Mail What makes a bridge wobble when it's not meant to? Billions of dollars mysteriously vanish into thin air? A building rock when its resonant frequency matches a gym class leaping to Snap's 1990 hit I've Got The Power? The answer is maths. Or, to be precise, what happens when maths goes wrong in the real world. As Matt Parker shows us, our modern lives are built on maths: computer programmes, finance, engineering. And most of the time this maths works quietly behind the scenes, until ... it doesn't. Exploring and explaining a litany of glitches, near-misses and mishaps involving the internet, big data, elections, street signs, lotteries, the Roman empire and a hapless Olympic shooting team, Matt Parker shows us the bizarre ways maths trips us up, and what this reveals about its essential place in our world. Mathematics doesn't have good 'people skills', but we would all be better off, he argues, if we saw it as a practical ally. This book shows how, by making maths our friend, we can learn from its pitfalls. It also contains puzzles, challenges, geometric socks, jokes about binary code and three deliberate mistakes. Getting it wrong has never been more fun.
Stand-up mathematician and star of Festival of the Spoken Nerd, Matt Parker presents Things to Make and Do in the Fourth Dimension - a riotous journey through the possibilities of numbers, with audience participation. Cut pizzas in new and fairer ways! Fit a 2p coin through an impossibly small hole! Make a perfect regular pentagon by knotting a piece of paper! Tie your shoes faster than ever before, saving literally seconds of your life! Use those extra seconds to contemplate the diminishing returns of an exclamation-point at the end of every bullet-point! Make a working computer out of dominoes! Maths is a game. This book can be cut, drawn in, folded into shapes and will even take you to the fourth dimension. So join stand-up mathematician Matt Parker on a journey through narcissistic numbers, optimal dating algorithms, at least two different kinds of infinity and more.
Celaine Matt Parker It is a typical evening at 32 Whistable Close, Gravesend. Eric and Linda Bramley have enjoyed a quiet supper together. Their 16 year old son Craig is out, and their 22 year old daughter, Celaine, prefers to eat alone in her bedroom. So far, so ordinary, except that Celaine has not left her room in six years...
Hacking the Kinect is the technogeek's guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft's release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. Hacking the Kinect introduces you to programming for the Kinect. You'll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea.* Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter * Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set * Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications What you'll learn * How to create a software environment and connect to the Kinect from your PC * How to create three-dimensional images from the Kinect data stream * How to recognize and work around hardware limitations * How to build computer interfaces in the style of Minority Report * How to interact directly with objects in the virtual world * The ins and outs of point clouds, voxel occupancy maps, depth images, and other fundamentals of volumetric sensor technology Who this book is for Hacking the Kinect is aimed at makers of all types. Tech-savvy artists can use the Kinect to drive three-dimensional, interactive artwork. Robotics hobbyists can create robots capable of seeing and responding to human motion and gesture.Programmers can create applications in which users manipulate data through physical motion and gestures. The creative possibilities are limitless, and fun Hacking the Kinect does require some programming background. Familiarity with programming in C++ or similar languages is assumed. Readers should also be reasonably comfortable working with electronics - for example, with Arduino or similar equipment. Table of Contents * Introducing the Kinect * Hardware * Software * Computer Vision * Gesture Recognition * Voxelization * Introducing Point Clouds * Enhancing Our Point Clouds * Object Modeling and Detection * Multiple Kinects
What is an imaginary number? Can two parallel lines ever meet? How can maths help us predict the future? Charting the development of maths around the world from Babylon to Bletchley Park, this book explores big questions like these and explains how the answers help us understand everything from patterns in nature to artificial intelligence. Written in clear English, The Maths Book is packed with short, pithy explanations that cut through the jargon, step-by-step diagrams that untangle knotty theories, memorable quotes, and witty illustrations that play with our ideas about numbers. This diverse and inclusive account of mathematics will have something for everybody, including the maths behind world economies and espionage. But it also traces the history of maths, from ancient ideas such as magic squares and the abacus to modern cryptography, fractals, and the final proof of Fermat's Last Theorem. Continuing the "Big Ideas" series' trademark combination of authoritative, clear text and bold graphics, The Maths Book uses an innovative visual approach to make the subject accessible to everyone, whether you're an avid student or just curious about maths.
This is the complete guide to exploring the fascinating world of maths you were never told about at school. Stand-up comedian and mathematician Matt Parker uses bizarre Klein Bottles, unimaginably small pizza slices, knots no one can untie and computers built from dominoes to reveal some of the most exotic and fascinating ideas in mathematics. Starting with simple numbers and algebra, this book goes on to deal with inconceivably big numbers in more dimensions than you ever knew existed. And always with something for you to make or do along the way.
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