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This edited volume collects together peer-reviewed papers that initially emanated from presentations at Digital Classicist seminars and conference panels. This wide-ranging volume showcases exemplary applications of digital scholarship to the ancient world and critically examines the many challenges and opportunities afforded by such research. The chapters included here demonstrate innovative approaches that drive forward the research interests of both humanists and technologists while showing that rigorous scholarship is as central to digital research as it is to mainstream classical studies. As with the earlier Digital Classicist publications, our aim is not to give a broad overview of the field of digital classics; rather, we present here a snapshot of some of the varied research of our members in order to engage with and contribute to the development of scholarship both in the fields of classical antiquity and Digital Humanities more broadly.
Academic Crowdsourcing in the Humanities lays the foundations for a theoretical framework to understand the value of crowdsourcing, an avenue that is increasingly becoming important to academia as the web transforms collaboration and communication and blurs institutional and professional boundaries. Crowdsourcing projects in the humanities have, for the most part, focused on the generation or enhancement of content in a variety of ways, leveraging the rich resources of knowledge, creativity, effort and interest among the public to contribute to academic discourse. This book explores methodologies, tactics and the "citizen science" involved.
This book descibes a fiscal plan designed to balance the federal budget, without austerity or endangeriing the entitlement programs It does this primarily through increasing Income taxes on the wealthy by raising rates and eliminating deductions. It calls for significant savings in the cost of health care delivery without deminishing services and an end to government waste and inefficiency. It largely eliminates poverty through raising the minimum wage, and a full employment program in which the government serves as the employer of last resort. This program is paid for by a new Net-worth tax on the wealthiest 1%. The plan intends to improve economic equity and preserve political democracy by reducing the income/wealth disparity which exist today. The plan extends Medicare to all, eliminates payroll taxes, and funds entitlements out of the general fund. State and municpal costs are significantly reduced by absorbing Medicaid patients into Medicare, thus freeing up capital for necessary infrastructure repair and the expantion of education funding for pre-school through college. Working- and middle-class families will see their first real increase in disposable income in almost 30 years through the elimination of the payroll taxes, the reduction in the personal cost of health care and the increase in the minimum wage. The full employment program and the increase in disposable income for so many will serve to stimulate the economy, bring about business expansion and increase employment. The cost of doing business in America will be reduced by eliminating company contributions to the payroll tax, ending the need for company-paid health insurance and a reduction in the corporate tax rate. These savings will motivate bringing jobs home from overseas and increase the profit margins for American companies providing capital for research and development, modernization and expansion.
A History of Place in the Digital Age explores the history and impact of Geographic Information Systems (GIS) and related digital mapping technologies in humanities research. Providing a historical and methodological discussion of place in the most important primary materials which make up the human record, including text and artefacts, the book explains how these materials frame, form and communicate location in the age of the internet. This leads in to a discussion of how the World Wide Web distorts and skews place, amplifying some voices and reducing others. Drawing on several connected case studies from the early modern period to the present day, the spatial writings of early modern antiquarians are explored, as are the roots of approaches to place in archaeology and philosophy. This forms the basis for a review of place online, through the complex history of the invention of the internet, in to the age of the interactive web and social media. By doing so, the book explores the key themes of spatial power and representation which these technologies frame. A History of Place in the Digital Age will be of interest to scholars, students and practitioners in a variety of humanities disciplines with an interest in understanding how technology can help them undertake research on spatial themes. It will be of interest as primary work to historians of technology, media and communications.
Electronic Visualisation and the Arts London 2012 (EVA London 2012) is co-sponsored by the Computer Arts Society and BCS, The Chartered Institute for IT, of which the CAS is a specialist group. Over almost two decades, the EVA conference has established itself as one of London's most innovative and interdisciplinary conferences in the field of digital visualisation. The papers in this volume touch on museum studies, digital performance, augmented reality, simulation, 3D scanning, digital archaeology and many others. The latest research by established scholars, early career researchers and students may be found here.
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