Why We Design Games - Frameworks from Indie to AAA (Hardcover)


An exploration of game designer experiences from around the world, exploring indie games, games for change, short form, AAA and more. Intended to examine the human component in game design and the motivation behind individual designers. A series of illustrative frameworks for game design through first person narratives based on a combination of ADDIE and design based research are formed. Lessons behind the parts of game design that designers and students never see are highlighted, from mundane details to questioning the underlying motivation behind why we design games. Each game designer includes sketches of their game design process, covering process across genres and experience levels. Key Features 1. First person narrative is used to describe how and why game designers do what they do. 2. These narratives form a series of illustrative frameworks based on a combination of ADDIE and design based research. 3. The lessons learned behind the parts of the game design that researchers and the public never see will be highlighted based on the importance each designer places on specific aspects of the design process. 4. Designer sketches of their game design process are included so that the reader can see how game design is similar and different across genres and experience levels.

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Product Description

An exploration of game designer experiences from around the world, exploring indie games, games for change, short form, AAA and more. Intended to examine the human component in game design and the motivation behind individual designers. A series of illustrative frameworks for game design through first person narratives based on a combination of ADDIE and design based research are formed. Lessons behind the parts of game design that designers and students never see are highlighted, from mundane details to questioning the underlying motivation behind why we design games. Each game designer includes sketches of their game design process, covering process across genres and experience levels. Key Features 1. First person narrative is used to describe how and why game designers do what they do. 2. These narratives form a series of illustrative frameworks based on a combination of ADDIE and design based research. 3. The lessons learned behind the parts of the game design that researchers and the public never see will be highlighted based on the importance each designer places on specific aspects of the design process. 4. Designer sketches of their game design process are included so that the reader can see how game design is similar and different across genres and experience levels.

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Product Details

General

Imprint

Crc Press

Country of origin

United Kingdom

Release date

December 2023

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

Authors

Dimensions

229 x 152mm (L x W)

Format

Hardcover

Pages

320

ISBN-13

978-1-138-80881-2

Barcode

9781138808812

Categories

LSN

1-138-80881-4



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