This document describes a study of speech-based cursor control
mechanisms along with a new proposed approach called NameTags. This
research is intended to provide empirical user data to inform the
design of future systems where one or more of the following
conditions are present: real-time demands, very small targets, and
moving targets. One such application of this research is in the
area of video games, where subjects are often required to make
quick selections on numerous small, moving objects. These findings
also have implications for physically impaired subjects whose
primary or only control modality is speech.
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