Engage the Brain: Games, Grade Five (Paperback)


A Corwin Press Classroom Activity BookReal learning can be fun with games for the brain! The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Don't Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, math, science, social studies, physical education, art, and music. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as simon says, scavenger hunt, and relay races applied to fifth-grade content in games like Mystery Measure Relay, Camouflage Tag, and A-maze-ing Expeditions. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in Writing and editing Decimals, measurement, and charting State capitals, geography, and history Physical, earth, life, and space sciences Art, music, physical education, and much more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!

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Product Description

A Corwin Press Classroom Activity BookReal learning can be fun with games for the brain! The Engage the Brain: Games series offers practical activities that energize students, increase brain connections to content, and reinforce learning in a nonthreatening atmosphere. Derived from tested, research-based strategies found in the bestseller Worksheets Don't Grow Dendrites, this book provides activities that incorporate games aligned with national academic standards for language arts, math, science, social studies, physical education, art, and music. You will find brain-friendly activities that can be integrated easily into your lesson plans to inspire enthusiasm and help students achieve. Each game provides learning objectives, a comprehensive materials list, step-by-step guidelines for playing the game, activities for extended learning, and required reproducibles such as game cards, game boards, and scorecards. Discover favorites such as simon says, scavenger hunt, and relay races applied to fifth-grade content in games like Mystery Measure Relay, Camouflage Tag, and A-maze-ing Expeditions. All games include a focus activity, modeling, guided practice, independent practice, and a closing. Students actively process content as they play existing games, and construct and design a variety of new ones. Use these engaging activities to supplement your curriculum goals in Writing and editing Decimals, measurement, and charting State capitals, geography, and history Physical, earth, life, and space sciences Art, music, physical education, and much more! Watch your students thrive and grow with creative experiences that incorporate movement, teamwork, healthy competition, and interpersonal skills!

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Product Details

General

Imprint

Sage Publications Ltd

Country of origin

United States

Release date

April 2008

Availability

Expected to ship within 10 - 15 working days

First published

March 2008

Authors

Dimensions

279 x 215 x 7mm (L x W x T)

Format

Paperback

Pages

96

ISBN-13

978-1-4129-5928-5

Barcode

9781412959285

Categories

LSN

1-4129-5928-4



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