Learning Physics Modeling with PhysX (Paperback)


Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.

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Product Description

Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.

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Product Details

General

Imprint

Packt Publishing Limited

Country of origin

United Kingdom

Release date

October 2013

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

October 2013

Authors

Dimensions

235 x 191 x 6mm (L x W x T)

Format

Paperback

Pages

104

ISBN-13

978-1-84969-814-6

Barcode

9781849698146

Categories

LSN

1-84969-814-7



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