Digital Gameplay - Essays on the Nexus of Game and Gamer (Paperback)


In recent years, computer technology has permeated all aspects of life. Not only have work and education but leisure time and play have been all but revolutionized. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the roll and input of the gamer himself. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on factors that influence play, including the perception of the game player. Essays cover the full range of digital gaming, including computer, video and arcade games. Topics include a psychoanalytical investigation of particular, often controversial games; the ways in which game-playing crosses socioeconomic, age, gender and racial lines; and the physical and mental relationship between the game and the gamer. The final essays discuss scholars' perceptions of digital media.

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Product Description

In recent years, computer technology has permeated all aspects of life. Not only have work and education but leisure time and play have been all but revolutionized. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the roll and input of the gamer himself. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on factors that influence play, including the perception of the game player. Essays cover the full range of digital gaming, including computer, video and arcade games. Topics include a psychoanalytical investigation of particular, often controversial games; the ways in which game-playing crosses socioeconomic, age, gender and racial lines; and the physical and mental relationship between the game and the gamer. The final essays discuss scholars' perceptions of digital media.

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Product Details

General

Imprint

McFarland & Company

Country of origin

United States

Release date

August 2005

Availability

Expected to ship within 10 - 15 working days

First published

August 2005

Editors

Dimensions

232 x 154 x 15mm (L x W x T)

Format

Paperback

Pages

268

ISBN-13

978-0-7864-2292-0

Barcode

9780786422920

Categories

LSN

0-7864-2292-0



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