OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
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OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
Imprint | Springer |
Country of origin | United States |
Release date | August 2008 |
Availability | Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available. |
First published | August 2008 |
Authors | Robert Whitrow |
Dimensions | 156 x 234 x 18mm (L x W x T) |
Format | Paperback - Trade |
Pages | 348 |
ISBN-13 | 978-1-84800-682-9 |
Barcode | 9781848006829 |
Categories | |
LSN | 1-84800-682-9 |