Covering the programming of the graphics processing unit (GPU) with
OpenGL, this guide includes the creation of vertex and fragment
shaders that provide high-speed application performance. The
practical uses of shaders are detailed and examples are provided on
how to use Visual C++ .Net, the Nvidia OpenGL SDK, and the Nvidia
Cg Toolkit to create dynamic 3D effects and game graphics. Intended
for advanced programmers with OpenGL and Visual C++ .Net
experience, this book contains information about the modern GPU
architecture and teaches programmers how to write low-level
shaders. Programmers will also learn about the Cg high-level
language used to create shaders and the process of creating effects
such as shadow and water modeling.
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