The OpenGL Shadershandbook (Paperback, illustrated edition)


Covering the programming of the graphics processing unit (GPU) with OpenGL, this guide includes the creation of vertex and fragment shaders that provide high-speed application performance. The practical uses of shaders are detailed and examples are provided on how to use Visual C++ .Net, the Nvidia OpenGL SDK, and the Nvidia Cg Toolkit to create dynamic 3D effects and game graphics. Intended for advanced programmers with OpenGL and Visual C++ .Net experience, this book contains information about the modern GPU architecture and teaches programmers how to write low-level shaders. Programmers will also learn about the Cg high-level language used to create shaders and the process of creating effects such as shadow and water modeling.

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Product Description

Covering the programming of the graphics processing unit (GPU) with OpenGL, this guide includes the creation of vertex and fragment shaders that provide high-speed application performance. The practical uses of shaders are detailed and examples are provided on how to use Visual C++ .Net, the Nvidia OpenGL SDK, and the Nvidia Cg Toolkit to create dynamic 3D effects and game graphics. Intended for advanced programmers with OpenGL and Visual C++ .Net experience, this book contains information about the modern GPU architecture and teaches programmers how to write low-level shaders. Programmers will also learn about the Cg high-level language used to create shaders and the process of creating effects such as shadow and water modeling.

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Product Details

General

Imprint

A-List Publishing

Country of origin

United States

Release date

November 2004

Availability

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Authors

Dimensions

230 x 180 x 26mm (L x W x T)

Format

Paperback

Pages

450

Edition

illustrated edition

ISBN-13

978-1-931769-34-1

Barcode

9781931769341

Categories

LSN

1-931769-34-6



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