This book consists of articles from Wikia or other free sources online. Pages: 35. Chapters: Combat Commands, Force System, Space System, Armies, Death, Equipment, Ground Combat Guide, Ground Combat Policy, Judge Armies, Personal Combat, Space Combat, Space Combat Guide, Temp Player Guide, +battle, +block, +bomb, +bombard, +command, +cover, +disassemble, +equip, +escape, +hide, +ion, +laser, +limit, +missile, +quickshot, +scope, +shoot, +sight, +squadron, +stats, +status, +strike, +surgery, +temp, +throw, +torpedo, +trap, +traveltime, +treat, +turbolaser, +turn, +unequip, Force Choke, Force Grip, Force Lightning, Force Telepathy, Sense the Force, Sith Aura of Fear, Hyperlanes, Ship Posing, Space, Spaceflight Guide, Space Combat, Space Combat Guide. Excerpt: STAR WARS: Dark Horizons MUSH allows players to recruit, control, and command NPC armies which are fully integrated into the combat system. To recruit armies, you will need to locate an army recruiter; some of these tend to hang out in the seedier parts of most planets, in cantinas and bars and dens of vice, while others are government-employed and operate out of academies and recruiting offices. To command your armies, see +help +command. Armies are extremely flexible; you can use them for a large range of purposes. In order to use them actively to attack your enemies/opposing armies, you (or someone you have assigned to +control them) must be present; but they can also fulfill a passive guard function without a commander's presence. Superior tactical ability in its commander increases an army's effectiveness tremendously, especially in mass combat. See: +help +command, +help +control Until further notice, assume that you can only attack any given player with one army per round. If you (a single PC) have ten super-armies and ten (PC) enemies, you can engage every single one of them. If you have only five enemies, leave the other five armies undeployed against PCs. Tons of separate units would definitely inte...