Source: Wikia. Pages: 40. Chapters: Alignment key, Alignment quest, Amulet of drain resistance, Amulet of flying, Black Market, Chained blitz, Count Dracula, Dazzle, Draw energy, Eye of the Beholder, Firearm, Green lightsaber, Grenade, Lycanthrope, Monsters with need +x weapon to hit, Need +x weapon to hit, NetHack--, NetHack-- 3.0.10, NetHack-- 3.1.3, NetHack Plus, Nighthorn, Pet, Potion of amnesia, Raise zombies, SLASH, SLASH'EM 0.0.7E7F2, SLASHEM PHLEGETHON, SLASH 6, SLethe, Sandwich, Shopkeeper services, Showdmg, Special level, Special room, Spellbook of summon undead, Spellcasting, Standard strategy - SLASH'EM, Stick of dynamite, Technique, The Hand of Vecna, Toilet, Upgrading objects, Vampire, Wand of draining. Excerpt: Air Dash is a technique that SLASH'EM Monks get at level 1. The technique allows the monk to move two spaces in any direction in a single turn. The alignment keys are artifact skeleton keys found at the end of the alignment quests in SLASH'EM. They are all intelligent but otherwise have no special properties. The main purpose of the alignment keys is to open the artifact doors in Vlad's Tower. In order to reach Vlad himself, two of the three keys (any two) are needed. However, as mentioned on alignment quest, this is not absolutely necessary to obtain the Candelabrum of Invocation. In SLASH'EM, unlocking tools can break, whereas these artifact keys never will. Therefore, one's own alignment key is ultimately a very useful item to have, and even a cross-aligned key can be useful to open a chest without risking breaking its contents, although one will sustain up to 8d10 blasting damage for every use. The alignment quests are set of three one-level quests unique to SLASH'EM. Portals to each are found between levels 15 and 19, and each one yields an alignment key and an alignment artifact. The quests all share some common properties: The central six doors in the top level of Vlad's Tower have been made indestructible in SLASH'EM, and each req...