Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 70. Chapters: Live action role-playing game, Mafia, Slobbovia, How to Host a Murder, History of live action role-playing games, Amtgard, Darkon Wargaming Club, Curious Pastimes, Foam weapon, True Adventures, Assassin, Alf's Imperial Army, List of live action role-playing groups, Dagorhir, StreetWars, Treasure Trap, Dream Park, NERO International, Belegarth Medieval Combat Society, Bicolline, Fools and Heroes, Lorien Trust, Alliance LARP, Maelstrom, Monster Camp, Murder mystery game, Mind's Eye Theatre, TerraDrive Live, Knutepunkt, Kingdom of Evendarr, Dragonbane, H. P. Lovecraft Historical Society, Freeform role-playing game, Live-action wargame, International Fantasy Gaming Society, The Resistance, Theatre-style live-action role-playing, Wyrd Con Interactive Theater convention, Killer, New Zealand Live Action Role Playing Society, Adventure Quest, Intercon LARP conventions, Tactical event, Cthulhu Live, Passion Play. Excerpt: Mafia (Russian: , also known as Werewolf, Assassin or Witch Hunt) is a party game created in USSR by Dimitry Davidoff in 1986, modeling a battle between an informed minority and an uninformed majority. Players are secretly assigned roles: either "mafia," who know each other; or "townspeople," who know only the number of mafia amongst them. In the game's "night" phase the mafia covertly 'murder' a townsperson. During the day phase, all of the surviving players debate the identities of the mafia and vote to eliminate a suspect. Play continues until all of the mafia have been eliminated, or until the mafia outnumber the townspeople. A typical game starts with seven townspeople and two mafiosi. Dimma Davidoff (Russian: , Dmitriy Davydov) is generally acknowledged as the game's creator. He dates the first game to spring 1986 at the Psychology Department of Moscow State University, spreading to classrooms, dorms, ...