Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 26. Chapters: Military simulation, VBS1, Exercise Verity, VBS2, Rand Strategy Assessment Center, Military exercise, Coalition Warrior Interoperability Demonstration, Cadex 2009, Seven Days to the River Rhine, Military exercises of the Republic of Cyprus, Nationlab, DARWARS, Saif Sareea II, Peace Mission 2005, Virtual battlefield, Operation Behemoth, Personnel Detection Device, GAMER Manpack, Carpaea, SINKEX, Deployable Virtual Training Environment, Baker, VIRTE, Strategic War Game of 1905, SIFOREX, Cyber Storm II, Joint Semi-Automated Forces, Anatolian Eagle, Operation Flagpole. Excerpt: Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Many professional contemporary analysts object to the term wargames as this is generally taken to be referring to the civilian hobby, thus the preference for the term simulation. However historically this name has been used e.g. Strategic War Game of 1905, Simulations exist in many different forms, with varying degrees of realism. In recent times, the scope of simulations has widened to include not only military but also political and social factors, which are seen as inextricably entwined in a realistic warfare model. Whilst many governments make use of simulation, both individually and collaboratively, little is known about it outside professional circles. Yet modelling is often the means by which governments test and refine their military and political policies. Military simulations are seen as a useful way to develop tactical, strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of the models used. Military Simulations range from field exercises through computer simulations to a...