Video Game Law - Brown V. Entertainment Merchants Association, California Assembly Bills 1792 & 1793, Crazy Taxi (Series), Entertainmen (Paperback)


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 23. Chapters: Brown v. Entertainment Merchants Association, California Assembly Bills 1792 & 1793, Crazy Taxi (series), Entertainment Software Association v. Foti, Family Entertainment Protection Act, Law 3037/2002, Lewis Galoob Toys, Inc. v. Nintendo of America, Inc., Midway Manufacturing Co. v. Artic International, Inc., Stern Electronics, Inc. v. Kaufman, Strickland v. Sony, Take-Two Interactive v. John B. Thompson, Truth in Video Game Rating Act, Universal City Studios, Inc. v. Nintendo Co., Ltd., Video Game Decency Act. Excerpt: Brown v. Entertainment Merchants Association (formerly titled as Schwarzenegger v. Entertainment Merchants Association) is a landmark Supreme Court of the United States case that struck down a California law enacted in 2005 that bans the sale of certain violent video games to children without parental supervision. In a 7-2 decision, the Court upheld the lower court decisions and revoked the law, ruling that video games were protected speech under the First Amendment as other forms of media. California Senator Leland Yee introduced the original law in 2005, believing a connection between violent video games and aggressive behavior in children, and sought to regulate the voluntary video game industry ratings review system, the Entertainment Software Rating Board. Though similar laws were passed in other States, they were challenged by video game industry groups like the Entertainment Software Association, and defeated in lower courts. The California law was similarly blocked and ruled unconstitutional in lower courts, but then-California Governor Arnold Schwarzenegger continued to take the case to the Supreme Court in 2009, which the Court accepted. Oral arguments were heard in November 2010, with the decision announced in June 2011. Though the ruling was seen as a victory for the video game industry...

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 23. Chapters: Brown v. Entertainment Merchants Association, California Assembly Bills 1792 & 1793, Crazy Taxi (series), Entertainment Software Association v. Foti, Family Entertainment Protection Act, Law 3037/2002, Lewis Galoob Toys, Inc. v. Nintendo of America, Inc., Midway Manufacturing Co. v. Artic International, Inc., Stern Electronics, Inc. v. Kaufman, Strickland v. Sony, Take-Two Interactive v. John B. Thompson, Truth in Video Game Rating Act, Universal City Studios, Inc. v. Nintendo Co., Ltd., Video Game Decency Act. Excerpt: Brown v. Entertainment Merchants Association (formerly titled as Schwarzenegger v. Entertainment Merchants Association) is a landmark Supreme Court of the United States case that struck down a California law enacted in 2005 that bans the sale of certain violent video games to children without parental supervision. In a 7-2 decision, the Court upheld the lower court decisions and revoked the law, ruling that video games were protected speech under the First Amendment as other forms of media. California Senator Leland Yee introduced the original law in 2005, believing a connection between violent video games and aggressive behavior in children, and sought to regulate the voluntary video game industry ratings review system, the Entertainment Software Rating Board. Though similar laws were passed in other States, they were challenged by video game industry groups like the Entertainment Software Association, and defeated in lower courts. The California law was similarly blocked and ruled unconstitutional in lower courts, but then-California Governor Arnold Schwarzenegger continued to take the case to the Supreme Court in 2009, which the Court accepted. Oral arguments were heard in November 2010, with the decision announced in June 2011. Though the ruling was seen as a victory for the video game industry...

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Product Details

General

Imprint

University-Press.Org

Country of origin

United States

Release date

September 2013

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

September 2013

Authors

Dimensions

246 x 189 x 1mm (L x W x T)

Format

Paperback - Trade

Pages

24

ISBN-13

978-1-230-50790-3

Barcode

9781230507903

Categories

LSN

1-230-50790-6



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