Interactive display and visualization of large geometric and
textured models is becoming a fundamental capability. There are
numerous application areas, including games, movies, CAD, virtual
prototyping, and scientific visualization. One of observations
about geometric models used in interactive applications is that
their model complexity continues to increase because of fundamental
advances in 3D modeling, simulation, and data capture technologies.
As computing power increases, users take advantage of the
algorithmic advances and generate even more complex models and data
sets. Therefore, there are many cases where we are required to
visualize massive models that consist of hundreds of millions of
triangles and, even, billions of triangles. However, interactive
visualization and handling of such massive models still remains a
challenge in computer graphics and visualization. In this monograph
we discuss various techniques that enable interactive visualization
of massive models. These techniques include visibility computation,
simplification, levels-of-detail, and cache-coherent data
management.We believe that the combinations of these techniques can
make it possible to interactively visualize massive models in
Morgan & Claypool Publishers
|Country of origin:
||Synthesis Lectures on Computer Graphics and Animation
• Enrico Gobbetti
• David Kasik
• Dinesh Manocha
||235 x 187 x 6mm (L x W x T)
||Paperback - Trade
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