175 Best Camp Games (Paperback)

, ,

Games for kids 4 to 16, plus tips on keeping them fun and fair for all participants.

Camp games are meant to be fun. Here are the very best camp-tested games for boys and girls aged 4 to 16, with easy-to-follow instructions and illustrations. The Frasers include indoor and outdoor games for both small and large groups, with some old favorites and lots of new, soon-to-be favorites.

"The 175 Best Camp Games" also includes advice on:

Choosing the right game for the situation Starting and ending games Dealing with rule breakers Modifying games for varied abilities Assuring safety and good supervision.

This practical guide is easy to use, and the more than 175 games are divided into five chapters:

Break the Ice (Name Dropping, Life Raft) Taking It Easy (Speed Rabbit, Electricity) Getting Them Moving (Soh Koh No, Kitty Wants a Corner) Running Them Ragged (Pairs Tag, Fox in the Henhouse) Wet and Wild (Battleship, Sharks and Mermaids).

Though written with camp leaders in mind, this book will appeal to youth activity directors, counselors, counselors-in-training, coaches, scout leaders, parents, teachers and any other adult looking for creative group activities for youth that include all participants and require little or no special equipment.


R575

Or split into 4x interest-free payments of 25% on orders over R50
Learn more

Discovery Miles5750
Free Delivery
Delivery AdviceShips in 12 - 17 working days


Toggle WishListAdd to wish list
Review this Item

Product Description

Games for kids 4 to 16, plus tips on keeping them fun and fair for all participants.

Camp games are meant to be fun. Here are the very best camp-tested games for boys and girls aged 4 to 16, with easy-to-follow instructions and illustrations. The Frasers include indoor and outdoor games for both small and large groups, with some old favorites and lots of new, soon-to-be favorites.

"The 175 Best Camp Games" also includes advice on:

Choosing the right game for the situation Starting and ending games Dealing with rule breakers Modifying games for varied abilities Assuring safety and good supervision.

This practical guide is easy to use, and the more than 175 games are divided into five chapters:

Break the Ice (Name Dropping, Life Raft) Taking It Easy (Speed Rabbit, Electricity) Getting Them Moving (Soh Koh No, Kitty Wants a Corner) Running Them Ragged (Pairs Tag, Fox in the Henhouse) Wet and Wild (Battleship, Sharks and Mermaids).

Though written with camp leaders in mind, this book will appeal to youth activity directors, counselors, counselors-in-training, coaches, scout leaders, parents, teachers and any other adult looking for creative group activities for youth that include all participants and require little or no special equipment.

Customer Reviews

Average Rating  (1 Customer)

Product Details

General

Imprint

Boston Mills Press

Country of origin

Canada

Release date

August 2009

Availability

Expected to ship within 12 - 17 working days

First published

August 2009

Authors

, ,

Dimensions

279 x 216 x 13mm (L x W x T)

Format

Paperback

Pages

160

ISBN-13

978-1-55046-505-1

Barcode

9781550465051

Categories

LSN

1-55046-505-8



Trending On Loot