Playful User Interfaces - Interfaces that Invite Social and Physical Interaction (Hardcover, 2014 ed.)


The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful', that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

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Product Description

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful', that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

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Product Details

General

Imprint

Springer Verlag, Singapore

Country of origin

Singapore

Series

Gaming Media and Social Effects

Release date

March 2014

Availability

Expected to ship within 10 - 15 working days

First published

2014

Editors

Dimensions

235 x 155 x 24mm (L x W x T)

Format

Hardcover

Pages

352

Edition

2014 ed.

ISBN-13

978-981-4560-95-5

Barcode

9789814560955

Categories

LSN

981-4560-95-2



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