Arduino and Kinect Projects - Design, Build, Blow Their Minds (Paperback, 1st ed.)

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If you've done some Arduino tinkering and wondered how you could incorporate the Kinector the other way aroundthen this book is for you. The authors ofArduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project designa language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcasethe huge range of possibilities that open up when Kinect and Arduino are combined. Gesture-based Remote Control. Control devices and home appliances with hand gestures. Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. Mood Lamps.Build your own set of responsive, gesture controllable LED lamps. Drawing Robot.Control a drawing robot using a Kinect-based tangible table. Remote-controlled Vehicle.Use your body gestures to controla smart vehicle. Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. 360 Scanner. Build a turntable scanner and scan any object 360 using only one Kinect. Delta Robot.Build and control your ownfast and accurate parallel robot. What you'll learn Arduino and Kinect basics Interfacing Kinect and Arduino through Processing Communicating: Serial andcommunication over networks Interacting with the physical world: Sensors and actuators Volumetric Scanning Step-by-step instructions on a variety of Arduino/Kinect projects Who this book is for

Intermediate to experienced gadget hackers who want to learn how to combine Arduino with Kinect, or who want inspiration for innovation. Table of Contents 1. Arduino Basics 2. Kinect Basics 3. Interfacing Arduino and Kinect through Processing 4. Hello World: LED-me 5. Gesture-based Remote Control 6. Kinect-networked Puppet 7. Mood Lamps 8. Drawing Robot 9. Remote-controlled Vehicles 10.Biometric Station 11. 3D Modeling Interface 12. 360 Scanner 13. Delta Robot


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If you've done some Arduino tinkering and wondered how you could incorporate the Kinector the other way aroundthen this book is for you. The authors ofArduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project designa language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcasethe huge range of possibilities that open up when Kinect and Arduino are combined. Gesture-based Remote Control. Control devices and home appliances with hand gestures. Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. Mood Lamps.Build your own set of responsive, gesture controllable LED lamps. Drawing Robot.Control a drawing robot using a Kinect-based tangible table. Remote-controlled Vehicle.Use your body gestures to controla smart vehicle. Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. 360 Scanner. Build a turntable scanner and scan any object 360 using only one Kinect. Delta Robot.Build and control your ownfast and accurate parallel robot. What you'll learn Arduino and Kinect basics Interfacing Kinect and Arduino through Processing Communicating: Serial andcommunication over networks Interacting with the physical world: Sensors and actuators Volumetric Scanning Step-by-step instructions on a variety of Arduino/Kinect projects Who this book is for

Intermediate to experienced gadget hackers who want to learn how to combine Arduino with Kinect, or who want inspiration for innovation. Table of Contents 1. Arduino Basics 2. Kinect Basics 3. Interfacing Arduino and Kinect through Processing 4. Hello World: LED-me 5. Gesture-based Remote Control 6. Kinect-networked Puppet 7. Mood Lamps 8. Drawing Robot 9. Remote-controlled Vehicles 10.Biometric Station 11. 3D Modeling Interface 12. 360 Scanner 13. Delta Robot

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Product Details

General

Imprint

Apress

Country of origin

Germany

Release date

March 2012

Availability

Expected to ship within 10 - 15 working days

First published

2012

Authors

,

Dimensions

254 x 178 x 22mm (L x W x T)

Format

Paperback

Pages

416

Edition

1st ed.

ISBN-13

978-1-4302-4167-6

Barcode

9781430241676

Categories

LSN

1-4302-4167-5



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