Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.
What you will learn from this bookTricks for managing the game engine and user interfaceHow to program an old school shooter game and space adventureTips for improving racing game logic and expanding your game ideasMethods for integrating amazing visual effects using advanced shader techniquesSteps for adding sound and music with XACT-bringing your game to lifeHow to fine-tune and debug your game for optimal performance
Who this book is for
This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language.
Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.
What you will learn from this bookTricks for managing the game engine and user interfaceHow to program an old school shooter game and space adventureTips for improving racing game logic and expanding your game ideasMethods for integrating amazing visual effects using advanced shader techniquesSteps for adding sound and music with XACT-bringing your game to lifeHow to fine-tune and debug your game for optimal performance
Who this book is for
This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language.
Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
Imprint | John Wiley & Sons |
Country of origin | United Kingdom |
Release date | July 2007 |
Availability | We don't currently have any sources for this product. If you add this item to your wish list we will let you know when it becomes available. |
First published | 2007 |
Authors | Benjamin Nitschke |
Format | Electronic book text |
Pages | 500 |
Edition | 1st edition |
ISBN-13 | 978-0-470-17377-0 |
Barcode | 9780470173770 |
Categories | |
LSN | 0-470-17377-7 |