Programmierspiel - Core War, Torcs, Robocode, Antme!, Kturtle, Dnafight, Crobots (English, German, Paperback)


Aus Wikipedia. Nicht dargestellt. Auszug: Core War (or Core Wars) is a programming game in which two or more battle programs (called "warriors") compete for the control of the "Memory Array Redcode Simulator" virtual computer ("MARS"). These battle programs are written in an abstract assembly language called Redcode. The object of the game is to cause all processes of the opposing program(s) to terminate, leaving your program in sole possession of the machine. Core War was inspired by a program called Creeper and a subsequent program called Reaper that destroyed copies of Creeper. As described by Shoch and Hupp (CACM, vol. 25, no. 3, 1982) from PARC, Creeper was created by B. Thomas at BBN. Dewdney was not aware of the origin of Creeper and Reaper and refers to them as a rumor originating from the Darwin game and the worm experiments of Shoch and Hupp. The 1984 Scientific American article on Core War nonetheless cites the game Darwin, written by Victor A. Vyssotsky, Robert Morris Sr., and M. Douglas McIlroy at the Bell Labs in the 1960s. The word "Core" in the name comes from magnetic core memory, an obsolete random access memory technology. The same usage may be seen in other computer jargon terms such as "core dump". The first description of the Redcode language was published in March 1984, in Core War Guidelines by D. G. Jones and A. K. Dewdney. The game was introduced to the public in May 1984, in an article written by Dewdney in Scientific American. Dewdney revisited Core War in his "Computer Recreations" column in March 1985, and again in January 1987. The International Core Wars Society (ICWS) was founded in 1985, one year after Dewdney's original article. The ICWS published new standards for the Redcode language in 1986 and 1988, and proposed an update in 1994 that was never formally set as the new standard. Nonetheless, the 1994 draft was commonly adopted and extended, and forms the basis for the de facto standard for...http://booksllc.net/?l=de

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Aus Wikipedia. Nicht dargestellt. Auszug: Core War (or Core Wars) is a programming game in which two or more battle programs (called "warriors") compete for the control of the "Memory Array Redcode Simulator" virtual computer ("MARS"). These battle programs are written in an abstract assembly language called Redcode. The object of the game is to cause all processes of the opposing program(s) to terminate, leaving your program in sole possession of the machine. Core War was inspired by a program called Creeper and a subsequent program called Reaper that destroyed copies of Creeper. As described by Shoch and Hupp (CACM, vol. 25, no. 3, 1982) from PARC, Creeper was created by B. Thomas at BBN. Dewdney was not aware of the origin of Creeper and Reaper and refers to them as a rumor originating from the Darwin game and the worm experiments of Shoch and Hupp. The 1984 Scientific American article on Core War nonetheless cites the game Darwin, written by Victor A. Vyssotsky, Robert Morris Sr., and M. Douglas McIlroy at the Bell Labs in the 1960s. The word "Core" in the name comes from magnetic core memory, an obsolete random access memory technology. The same usage may be seen in other computer jargon terms such as "core dump". The first description of the Redcode language was published in March 1984, in Core War Guidelines by D. G. Jones and A. K. Dewdney. The game was introduced to the public in May 1984, in an article written by Dewdney in Scientific American. Dewdney revisited Core War in his "Computer Recreations" column in March 1985, and again in January 1987. The International Core Wars Society (ICWS) was founded in 1985, one year after Dewdney's original article. The ICWS published new standards for the Redcode language in 1986 and 1988, and proposed an update in 1994 that was never formally set as the new standard. Nonetheless, the 1994 draft was commonly adopted and extended, and forms the basis for the de facto standard for...http://booksllc.net/?l=de

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Product Details

General

Imprint

Books + Company

Country of origin

United States

Release date

July 2010

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

July 2010

Editors

Dimensions

152 x 229 x 2mm (L x W x T)

Format

Paperback - Trade

Pages

36

ISBN-13

978-1-159-27367-5

Barcode

9781159273675

Languages

value, value

Categories

LSN

1-159-27367-7



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