Cambridge Primary Computing Learner's Book Stage 1 (Paperback)

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This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detective Term 2 Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control things Term 3 Unit 8 Be a data collector Unit 9 Be a games developer Unit 10 We are connected Unit 11 Be an artist Glossary

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Product Description

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Computers are everywhere Unit 2 Be an animator Unit 3 Be a data detective Term 2 Unit 4 Be a designer Unit 5 We can network Unit 6 Be a problem solver Unit 7 Computers control things Term 3 Unit 8 Be a data collector Unit 9 Be a games developer Unit 10 We are connected Unit 11 Be an artist Glossary

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Product Details

General

Imprint

Hodder Education

Country of origin

United Kingdom

Release date

September 2022

Availability

Expected to ship within 9 - 15 working days

Authors

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Dimensions

274 x 212 x 8mm (L x W x T)

Format

Paperback

Pages

184

ISBN-13

978-1-398-36856-9

Barcode

9781398368569

Categories

LSN

1-398-36856-3



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