Cambridge Primary Computing Learner's Book Stage 6 (Paperback)

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We are working with Cambridge International to gain endorsement for this forthcoming series. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Flowcharts in programming (Scratch MIT: Be a designer) Unit 2 Be a data manager Unit 3 Selecting hardware and software Unit 4 Variables in programming (Scratch MIT: Be a storyteller) Term 2 Unit 5 Digital content Unit 6 Sub-routines in Programming (Scratch MIT: Be an animator) Unit 7 Be a data architect Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Keeping data safe Unit 10 Scratch MIT: Be a game developer Unit 11 Storage and robots Unit 12 iRobot: Be a problem solver Glossary

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Product Description

We are working with Cambridge International to gain endorsement for this forthcoming series. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Flowcharts in programming (Scratch MIT: Be a designer) Unit 2 Be a data manager Unit 3 Selecting hardware and software Unit 4 Variables in programming (Scratch MIT: Be a storyteller) Term 2 Unit 5 Digital content Unit 6 Sub-routines in Programming (Scratch MIT: Be an animator) Unit 7 Be a data architect Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Keeping data safe Unit 10 Scratch MIT: Be a game developer Unit 11 Storage and robots Unit 12 iRobot: Be a problem solver Glossary

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Product Details

General

Imprint

Hodder Education

Country of origin

United Kingdom

Release date

April 2023

Availability

Expected to ship within 9 - 15 working days

Authors

, , , ,

Dimensions

276 x 213mm (L x W)

Format

Paperback

Pages

184

ISBN-13

978-1-398-36861-3

Barcode

9781398368613

Categories

LSN

1-398-36861-X



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