Microsoft XNA Framework Edition (Paperback)


NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to life--with guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7--guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you'll learn how to extend your existing skills--mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction--along with a wealth of hands-on examples.

Discover how to: Develop high-performance XNA 2D gamesCreate and animate text and spritesCapture and embed bitmaps, balancing performance issuesSupport multi-touch input--including tap, drag, flick, and pinchManipulate bitmaps at the pixel levelApply dynamic texturesWork with transformsPut components together for touch-and-play and tilt-and-play gamesTest-drive your game on Windows Phone Emulator Get code samples on the Web For system requirements, see the Introduction.


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Product Description

NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to life--with guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7--guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you'll learn how to extend your existing skills--mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction--along with a wealth of hands-on examples.

Discover how to: Develop high-performance XNA 2D gamesCreate and animate text and spritesCapture and embed bitmaps, balancing performance issuesSupport multi-touch input--including tap, drag, flick, and pinchManipulate bitmaps at the pixel levelApply dynamic texturesWork with transformsPut components together for touch-and-play and tilt-and-play gamesTest-drive your game on Windows Phone Emulator Get code samples on the Web For system requirements, see the Introduction.

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Product Details

General

Imprint

Microsoft Press,U.S.

Country of origin

United States

Release date

December 2010

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

2011

Authors

Dimensions

229 x 187 x 22mm (L x W x T)

Format

Paperback - Trade

Pages

430

ISBN-13

978-0-7356-5669-7

Barcode

9780735656697

Categories

LSN

0-7356-5669-X



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