NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.
Bring your game ideas to life--with guidance from a Windows programming legend
Begin creating your own game apps for Windows Phone 7--guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you'll learn how to extend your existing skills--mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction--along with a wealth of hands-on examples.
Discover how to: Develop high-performance XNA 2D gamesCreate and animate text and spritesCapture and embed bitmaps, balancing performance issuesSupport multi-touch input--including tap, drag, flick, and pinchManipulate bitmaps at the pixel levelApply dynamic texturesWork with transformsPut components together for touch-and-play and tilt-and-play gamesTest-drive your game on Windows Phone Emulator Get code samples on the Web For system requirements, see the Introduction.
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NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.
Bring your game ideas to life--with guidance from a Windows programming legend
Begin creating your own game apps for Windows Phone 7--guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you'll learn how to extend your existing skills--mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction--along with a wealth of hands-on examples.
Discover how to: Develop high-performance XNA 2D gamesCreate and animate text and spritesCapture and embed bitmaps, balancing performance issuesSupport multi-touch input--including tap, drag, flick, and pinchManipulate bitmaps at the pixel levelApply dynamic texturesWork with transformsPut components together for touch-and-play and tilt-and-play gamesTest-drive your game on Windows Phone Emulator Get code samples on the Web For system requirements, see the Introduction.
Imprint | Microsoft Press,U.S. |
Country of origin | United States |
Release date | December 2010 |
Availability | Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available. |
First published | 2011 |
Authors | Charles Petzold |
Dimensions | 229 x 187 x 22mm (L x W x T) |
Format | Paperback - Trade |
Pages | 430 |
ISBN-13 | 978-0-7356-5669-7 |
Barcode | 9780735656697 |
Categories | |
LSN | 0-7356-5669-X |