This book is the first to detail the design and implementation of computer-based entertainment. Editor Clark Dodsworth has pulled together key players in the field to share their keen insights and invaluable experiences. These contributors describe first the recent developments in graphics, simulation, and animation that have led to advances in interactive entertainment. Then, in discussing such topics as location-based entertainment, image generators and tools, flight simulators, sensory displays, interface design, and play environments, they suggest how new ideas already are affecting the way we play and the way we live. To ground this discussion in reality, the book describes, with good examples, the infrastructure required to develop the new technologies of illusion; it also explores some of the practical issues involved in designing virtual entertainment. Finally, contributors examine the history and the economics of the field, with a critical eye to future developments.
If you are a player in the computer or entertainment industry, or even if you just look forward to a new ride, you will enjoy this book.Digital Illusion is pure adrenaline!
0201847809B04062001
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This book is the first to detail the design and implementation of computer-based entertainment. Editor Clark Dodsworth has pulled together key players in the field to share their keen insights and invaluable experiences. These contributors describe first the recent developments in graphics, simulation, and animation that have led to advances in interactive entertainment. Then, in discussing such topics as location-based entertainment, image generators and tools, flight simulators, sensory displays, interface design, and play environments, they suggest how new ideas already are affecting the way we play and the way we live. To ground this discussion in reality, the book describes, with good examples, the infrastructure required to develop the new technologies of illusion; it also explores some of the practical issues involved in designing virtual entertainment. Finally, contributors examine the history and the economics of the field, with a critical eye to future developments.
If you are a player in the computer or entertainment industry, or even if you just look forward to a new ride, you will enjoy this book.Digital Illusion is pure adrenaline!
0201847809B04062001
Imprint | Addison-Wesley Educational Publishers Inc |
Country of origin | United States |
Release date | August 1997 |
Availability | Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available. |
First published | 1998 |
Authors | Clark Dodsworth |
Dimensions | 235 x 190 x 28mm (L x W x T) |
Format | Paperback |
Pages | 576 |
Edition | Reissue |
ISBN-13 | 978-0-201-84780-2 |
Barcode | 9780201847802 |
Categories | |
LSN | 0-201-84780-9 |