Create, Relate and Pop @ the Library - Services and Programs for Teens and Tweens (Paperback)

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Libraries are in a unique position to help young people explore new ideas. One easy way to do that is by using elements of pop culture to which they're already attracted. Here, two innovative YA librarians show you how to capitalize on the latest trends--from TV, movies, and music to indie and niche interests--by incorporating them into compelling, creative programs. Casual and fun to use, the book encompasses both traditional and Web 2.0 participatory programming, offering practical ideas, program templates, and step-by-step outlines of methods, supplies, and resources. Chapter coverage includes: * The philosophy of services to teens and tweens * Policies * Targeting populations * Collection building * Innovative programming using everything from reality television to music to gaming * Tween and teen spaces (both physical and virtual spaces) marketing * Outreach Providing answers to questions such as "What will I do with my summer program?" or "How can I incorporate something educational into our library's gaming theme?," this time-saving, soup-to-nuts resource is perfect for librarians working with newer technologies, as well as those looking to add some pop to traditional programming formats.

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Product Description

Libraries are in a unique position to help young people explore new ideas. One easy way to do that is by using elements of pop culture to which they're already attracted. Here, two innovative YA librarians show you how to capitalize on the latest trends--from TV, movies, and music to indie and niche interests--by incorporating them into compelling, creative programs. Casual and fun to use, the book encompasses both traditional and Web 2.0 participatory programming, offering practical ideas, program templates, and step-by-step outlines of methods, supplies, and resources. Chapter coverage includes: * The philosophy of services to teens and tweens * Policies * Targeting populations * Collection building * Innovative programming using everything from reality television to music to gaming * Tween and teen spaces (both physical and virtual spaces) marketing * Outreach Providing answers to questions such as "What will I do with my summer program?" or "How can I incorporate something educational into our library's gaming theme?," this time-saving, soup-to-nuts resource is perfect for librarians working with newer technologies, as well as those looking to add some pop to traditional programming formats.

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Product Details

General

Imprint

Neal-Schuman Publishers Inc

Country of origin

United States

Release date

March 2011

Availability

Expected to ship within 10 - 15 working days

First published

March 2011

Authors

,

Dimensions

229 x 152 x 12mm (L x W x T)

Format

Paperback

Pages

220

ISBN-13

978-1-55570-722-4

Barcode

9781555707224

Categories

LSN

1-55570-722-X



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