Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.
Key features:
* Good foundational mathematical introduction to curves and surfaces; no advanced math required
* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces
* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader
* Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces
* Web site maintained and updated by the author, providing readers with errata and auxiliary material
This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
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Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.
Key features:
* Good foundational mathematical introduction to curves and surfaces; no advanced math required
* Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces
* Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader
* Includes a gallery of color images, Mathematica code listings, and sections on curves & surfaces by refinement and on sweep surfaces
* Web site maintained and updated by the author, providing readers with errata and auxiliary material
This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
Imprint | Springer-Verlag New York |
Country of origin | United States |
Release date | September 2011 |
Availability | Expected to ship within 10 - 15 working days |
First published | 2006 |
Authors | David Salomon |
Dimensions | 235 x 178 x 28mm (L x W x T) |
Format | Paperback |
Pages | 460 |
Edition | 2006 |
ISBN-13 | 978-1-4419-2023-2 |
Barcode | 9781441920232 |
Categories | |
LSN | 1-4419-2023-4 |