Brands and Gaming (Electronic book text)

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The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

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Product Description

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

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Product Details

General

Imprint

Palgrave Macmillan

Country of origin

United States

Release date

November 2005

Availability

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Authors

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Format

Electronic book text

Pages

176

ISBN-13

978-6613179937

Barcode

9786613179937

Categories

LSN

6613179930



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