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Books > Computing & IT > Applications of computing > Image processing > Computer animation

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Rigging for Games - A Primer for Technical Artists Using Maya and Python (Paperback) Loot Price: R923
Discovery Miles 9 230
Rigging for Games - A Primer for Technical Artists Using Maya and Python (Paperback): Eyal Assaf

Rigging for Games - A Primer for Technical Artists Using Maya and Python (Paperback)

Eyal Assaf

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Loot Price R923 Discovery Miles 9 230 | Repayment Terms: R86 pm x 12*

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Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website

General

Imprint: Routledge
Country of origin: United Kingdom
Release date: December 2015
First published: 2016
Authors: Eyal Assaf
Dimensions: 235 x 191 x 21mm (L x W x T)
Format: Paperback
Pages: 376
ISBN-13: 978-0-415-74305-1
Categories: Books > Computing & IT > Applications of computing
Books > Computing & IT > Applications of computing > Image processing
Books > Computing & IT > Applications of computing > Image processing > Computer animation
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LSN: 0-415-74305-2
Barcode: 9780415743051

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