Designed for undergraduate Computer Graphics courses.
Highly practical—and exceptionally accessible—this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Thorough and integrated in approach, it carefully presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.
Or split into 4x interest-free payments of 25% on orders over R50
Learn more
Designed for undergraduate Computer Graphics courses.
Highly practical—and exceptionally accessible—this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Thorough and integrated in approach, it carefully presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.
Imprint | Prentice Hall |
Country of origin | United States |
Release date | May 2000 |
Availability | Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available. |
Authors | Francis Hill |
Dimensions | 254 x 203 x 42mm (L x W x T) |
Format | Hardcover |
Pages | 922 |
Edition | 2nd Revised edition |
ISBN-13 | 978-0-02-354856-7 |
Barcode | 9780023548567 |
Categories | |
LSN | 0-02-354856-8 |