This book explains the fundamentals of being a talented games
Environment Artist by outlining the key considerations that most
Environment Artists tend to forget. Focusing on the use of
Substance Designer to create rich, colourful and realistic
environments, the book shows how to improve storytelling and how to
think outside the box. Following a step-by-step process to create
realistic, state-of-the-art materials that help bring game
narratives and worlds to life, this book provides a new perspective
on Environment Art by covering the latest, most creative industry
techniques using Substance Designer. This book should appeal to new
and aspiring games Environment Artists, as well as those looking to
increase their knowledge of Substance Designer. The final stages of
this book give a sneak peek into creating foliage in the game
industry. Henry Kelly is the Lead Artist at REWIND, a VR and AR
studio with the vision of a better future for VR and AR.
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