The Immersive Classroom - Create Customized Learning Experiences with AR/VR (Paperback)


In Learning Transported, Jaime Donally introduced teachers to augmented, virtual and mixed realities, establishing a foundation for any classroom teacher to incorporate immersive tech into the curriculum. But educators are not limited to using a single tool for a specific task. This is where The Immersive Classroom comes in. Our classrooms are full of individuals who learn in diverse ways, and educators need creative teaching approaches to enrich learning for struggling students. When applied effectively, immersive technology in teaching can target students’ interest, provide flexibility for a range of skill levels and empower students’ choice in their learning. This book will highlight the possibilities of immersive technology to make a greater impact and reach all student populations. With this book, readers will gain insights into customizing tools through app hacking and app smashing, and discover how pushing the use of augmented reality (AR) and virtual reality (VR) tools beyond their intended purpose can maximize their benefits, helping meet the needs of all students.

R806

Or split into 4x interest-free payments of 25% on orders over R50
Learn more

Discovery Miles8060
Mobicred@R76pm x 12* Mobicred Info
Free Delivery
Delivery AdviceShips in 12 - 17 working days


Toggle WishListAdd to wish list
Review this Item

Product Description

In Learning Transported, Jaime Donally introduced teachers to augmented, virtual and mixed realities, establishing a foundation for any classroom teacher to incorporate immersive tech into the curriculum. But educators are not limited to using a single tool for a specific task. This is where The Immersive Classroom comes in. Our classrooms are full of individuals who learn in diverse ways, and educators need creative teaching approaches to enrich learning for struggling students. When applied effectively, immersive technology in teaching can target students’ interest, provide flexibility for a range of skill levels and empower students’ choice in their learning. This book will highlight the possibilities of immersive technology to make a greater impact and reach all student populations. With this book, readers will gain insights into customizing tools through app hacking and app smashing, and discover how pushing the use of augmented reality (AR) and virtual reality (VR) tools beyond their intended purpose can maximize their benefits, helping meet the needs of all students.

Customer Reviews

No reviews or ratings yet - be the first to create one!

Product Details

General

Imprint

International Society for Technology in Education

Country of origin

United States

Release date

December 2020

Availability

Expected to ship within 12 - 17 working days

Authors

Dimensions

190 x 234 x 12mm (L x W x T)

Format

Paperback

Pages

150

ISBN-13

978-1-56484-853-6

Barcode

9781564848536

Categories

LSN

1-56484-853-1



Trending On Loot