Essential Mathematics for Games and Interactive Applications - A Programmer's Guide (Hardcover, 2nd Revised edition)

,
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.
The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.
The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction. There is also an associated website with updates and code patches, and PowerPoint slides from presentations.
--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.
--Exercises on the CD-ROM for educators to use for course material
--Code samples shown throughout the book for real-world application

R1,582

Or split into 4x interest-free payments of 25% on orders over R50
Learn more

Discovery Miles15820
Mobicred@R148pm x 12* Mobicred Info
Free Delivery
Delivery AdviceOut of stock

Toggle WishListAdd to wish list
Review this Item

Product Description

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.
The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.
The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction. There is also an associated website with updates and code patches, and PowerPoint slides from presentations.
--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.
--Exercises on the CD-ROM for educators to use for course material
--Code samples shown throughout the book for real-world application

Customer Reviews

No reviews or ratings yet - be the first to create one!

Product Details

General

Imprint

Focal Press US

Country of origin

United States

Release date

June 2008

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

May 2008

Authors

,

Dimensions

234 x 190 x 42mm (L x W x T)

Format

Hardcover - Unsewn / adhesive bound

Pages

704

Edition

2nd Revised edition

ISBN-13

978-0-12-374297-1

Barcode

9780123742971

Categories

LSN

0-12-374297-8



Trending On Loot