Videogames (Electronic book text)


Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokemon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames

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Product Description

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console. Topics covered include: What is a videogame? Why study videogames? a brief history of videogames, from Pac-Man to Pokemon the videogame industry Who plays videogames? Are videogames bad for you? the narrative structure of videogames the future of videogames

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Product Details

General

Imprint

Routledge

Country of origin

United Kingdom

Release date

2004

Availability

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First published

2004

Authors

Format

Electronic book text

Pages

208

ISBN-13

978-1-134-46039-7

Barcode

9781134460397

Categories

LSN

1-134-46039-2



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