RPG Programming with XNA Game Studio 3.0 (Paperback)


RPG Programming Using XNA Game Studio 3.0 Provides Detailed Information On Role-Playing Games (Rpgs) And How To Create Them Using Microsoft'S XNA Game Studio 3.0. The Book Examines The History Of The Genre And Takes A Piece-By-Piece Approach To Producing A 2D Tile-Based Game, Demonstrating How To Create The Various Components That Make Up An RPG And Implement Them Using C# And XNA Game Studio 3.0. By The End Of The Book, Readers Will Have Built A Complete Toolset That Can Be Used To Create Data For Their Own Rpgs. Learn How To: * Creating The Characters And Monsters That Populate RPG Worlds * Add Stats And Skills To Allow Game Entities To Perform Actions * Populate The Game World With Items And Treasures. Construct A Conversation Editor To Add Another Degree Of Interaction * Create A Multiple-Step Quest System To Give Players Goals To Research During Gameplay * Creating A Tile Engine For Displaying The World Populating The Game World With Items And Treasure * Implementing A Sound And Music System * Adding Multiplayer Support

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Product Description

RPG Programming Using XNA Game Studio 3.0 Provides Detailed Information On Role-Playing Games (Rpgs) And How To Create Them Using Microsoft'S XNA Game Studio 3.0. The Book Examines The History Of The Genre And Takes A Piece-By-Piece Approach To Producing A 2D Tile-Based Game, Demonstrating How To Create The Various Components That Make Up An RPG And Implement Them Using C# And XNA Game Studio 3.0. By The End Of The Book, Readers Will Have Built A Complete Toolset That Can Be Used To Create Data For Their Own Rpgs. Learn How To: * Creating The Characters And Monsters That Populate RPG Worlds * Add Stats And Skills To Allow Game Entities To Perform Actions * Populate The Game World With Items And Treasures. Construct A Conversation Editor To Add Another Degree Of Interaction * Create A Multiple-Step Quest System To Give Players Goals To Research During Gameplay * Creating A Tile Engine For Displaying The World Populating The Game World With Items And Treasure * Implementing A Sound And Music System * Adding Multiplayer Support

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Product Details

General

Imprint

Wordware Publishing

Country of origin

United States

Release date

July 2009

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

2009

Authors

Dimensions

228 x 151 x 16mm (L x W x T)

Format

Paperback - Trade

Pages

313

ISBN-13

978-1-59822-065-0

Barcode

9781598220650

Categories

LSN

1-59822-065-9



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