Multimedia Projects in Education - Designing, Producing, and Assessing, 4th Edition (Paperback, 4th Revised edition)

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This practical and easy-to-use resource will help teachers and library media specialists effectively integrate multimedia projects into their curriculum. Like the three earlier editions, Multimedia Projects in Education: Designing, Producing, and Assessing, Fourth Edition addresses the need to help students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. With 40 percent new materials and updates to everything else, it offers the perfect, hands-on approach to using multimedia in everyday practice. The book is centered around the easy-to-use DDD-E model-Decide, Design, Develop, and Evaluate-coupled with practical advice on how to effectively integrate the development of multimedia projects into classrooms. Focus is on student learning outcomes and such issues as classroom management, grouping alternatives, computer scheduling options, design stages, and assessments. Readers will learn how to select and plan multimedia projects; use hypermedia programs and presentation and development tools; manage graphics, audio, and digital video; and create webpages. Project suggestions come complete with a scenario, overview, topics, and reproducible worksheets, and can be easily adapted for different grade levels. Includes 40 percent new material and updates to all of the previous information An original model (DDD-E) for planning, producing, and assessing multimedia projects More than 45 blackline masters to support instruction Multiple figures and tables for clarity and as examples New laptop and online project ideas Assessment rubrics A glossary of key terms and numerous references and resources

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Product Description

This practical and easy-to-use resource will help teachers and library media specialists effectively integrate multimedia projects into their curriculum. Like the three earlier editions, Multimedia Projects in Education: Designing, Producing, and Assessing, Fourth Edition addresses the need to help students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. With 40 percent new materials and updates to everything else, it offers the perfect, hands-on approach to using multimedia in everyday practice. The book is centered around the easy-to-use DDD-E model-Decide, Design, Develop, and Evaluate-coupled with practical advice on how to effectively integrate the development of multimedia projects into classrooms. Focus is on student learning outcomes and such issues as classroom management, grouping alternatives, computer scheduling options, design stages, and assessments. Readers will learn how to select and plan multimedia projects; use hypermedia programs and presentation and development tools; manage graphics, audio, and digital video; and create webpages. Project suggestions come complete with a scenario, overview, topics, and reproducible worksheets, and can be easily adapted for different grade levels. Includes 40 percent new material and updates to all of the previous information An original model (DDD-E) for planning, producing, and assessing multimedia projects More than 45 blackline masters to support instruction Multiple figures and tables for clarity and as examples New laptop and online project ideas Assessment rubrics A glossary of key terms and numerous references and resources

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Product Details

General

Imprint

Libraries Unlimited

Country of origin

United States

Release date

September 2010

Availability

Expected to ship within 10 - 15 working days

First published

September 2010

Authors

,

Dimensions

218 x 280 x 15mm (L x W x T)

Format

Paperback

Pages

227

Edition

4th Revised edition

ISBN-13

978-1-59884-534-1

Barcode

9781598845341

Categories

LSN

1-59884-534-9



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