Morph Target Animation (Paperback)


High Quality Content by WIKIPEDIA articles! Morph target animation (or per-vertex animation) is a method of 3D computer animation that is sometimes used as an alternative to skeletal animation. Morph target animation is stored as a series of vertex positions. In each keyframe of the animation, the vertices are moved to a different position. Depending on the renderer, the vertices will move along paths to fill in the blank time between the keyframes or the renderer will simply switch between the different positions, creating a somewhat jerky look. The former is used more commonly.

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Product Description

High Quality Content by WIKIPEDIA articles! Morph target animation (or per-vertex animation) is a method of 3D computer animation that is sometimes used as an alternative to skeletal animation. Morph target animation is stored as a series of vertex positions. In each keyframe of the animation, the vertices are moved to a different position. Depending on the renderer, the vertices will move along paths to fill in the blank time between the keyframes or the renderer will simply switch between the different positions, creating a somewhat jerky look. The former is used more commonly.

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Product Details

General

Imprint

Betascript Publishing

Country of origin

United States

Release date

November 2010

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

First published

November 2010

Editors

, ,

Dimensions

152 x 229 x 5mm (L x W x T)

Format

Paperback - Trade

Pages

80

ISBN-13

978-6133680760

Barcode

9786133680760

Categories

LSN

6133680768



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