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MPEG-V - Bridging the Virtual and Real World (Hardcover)

This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by an expert in the field, who was instrumental in the development of the standard, the book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then discussing some intended uses and applications for each particular effect.
With this book, you will learn how to:
-Use the MPEG-V standard to develop applications
-Develop systems for various use cases using MPEG-V
-Synchronize the virtual world and real world
-Create and render sensory effects for media
-Understand and use MPEG-V for the research of new types of media related technology and services.
The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world
Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases
Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications."
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Product Description

This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by an expert in the field, who was instrumental in the development of the standard, the book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then discussing some intended uses and applications for each particular effect.
With this book, you will learn how to:
-Use the MPEG-V standard to develop applications
-Develop systems for various use cases using MPEG-V
-Synchronize the virtual world and real world
-Create and render sensory effects for media
-Understand and use MPEG-V for the research of new types of media related technology and services.
The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world
Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases
Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications."

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Product Details

General

Imprint

Academic Press Inc

Country of origin

United States

Release date

March 2015

Availability

Expected to ship within 10 - 20 working days

First published

October 2015

Authors

, , , ,

Dimensions

229 x 152 x 14mm (L x W x T)

Format

Hardcover - Cloth over boards

Pages

210

ISBN-13

978-0-12-420140-8

Barcode

9780124201408

Categories

LSN

0-12-420140-7

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