Narrative Design for Mobile and Live Games


This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (aka live games). The book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles like the Nintendo Switch, cloud gaming and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement. The book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production like documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from video games and other media, specifically screenwriting for TV shows. This book will be of great interest to all game narrative and writing professionals working on mobile and live games.

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Product Description

This is a comprehensive guidebook for long-term storytelling in mobile games and games-as-a-service (aka live games). The book formalizes creative techniques of game writing and narrative design for a platform (and revenue model) that has shown drastic growth and changes over the past few years. The unique challenges of mobile games and live games are also increasingly relevant across the whole games industry. With hybrid consoles like the Nintendo Switch, cloud gaming and cross-platform titles, the lines between mobile and console have begun to blur. Additionally, many games now offer live support to extend player engagement. The book starts with an introduction to narrative design and the world of mobile games, followed by a deep dive into open-ended and seasonal storytelling. Besides the creative aspect of development, it covers areas of production like documentation, collaboration, and monetization. To illustrate its solutions, it uses examples from video games and other media, specifically screenwriting for TV shows. This book will be of great interest to all game narrative and writing professionals working on mobile and live games.

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Product Details

General

Imprint

Taylor & Francis

Country of origin

United Kingdom

Release date

November 2023

Availability

Expected to ship within 9 - 15 working days

First published

2024

Authors

Dimensions

234 x 156mm (L x W)

Pages

256

ISBN-13

978-1-03-228594-8

Barcode

9781032285948

Categories

LSN

1-03-228594-X



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