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I Am Error - The Nintendo Family Computer / Entertainment System Platform (Paperback) Loot Price: R453
Discovery Miles 4 530
You Save: R129 (22%)
I Am Error - The Nintendo Family Computer / Entertainment System Platform (Paperback): Nathan Altice

I Am Error - The Nintendo Family Computer / Entertainment System Platform (Paperback)

Nathan Altice

Series: Platform Studies

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List price R582 Loot Price R453 Discovery Miles 4 530 You Save R129 (22%)

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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

General

Imprint: MIT Press
Country of origin: United States
Series: Platform Studies
Release date: August 2017
First published: 2015
Authors: Nathan Altice (PhD student)
Dimensions: 229 x 152 x 19mm (L x W x T)
Format: Paperback - Trade
Pages: 440
ISBN-13: 978-0-262-53454-3
Categories: Books > Computing & IT > Computer programming
Books > Computing & IT > Computer software packages
Books > Computing & IT > Applications of computing
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing
Books > Computing & IT > Applications of computing > Image processing > General
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LSN: 0-262-53454-1
Barcode: 9780262534543

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