Gaming Globally: Production, Play, and Place (Electronic book text)


Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

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Product Description

Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

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Product Details

General

Imprint

Palgrave Macmillan

Country of origin

United States

Series

Critical Media Studies

Release date

August 2013

Availability

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Editors

,

Format

Electronic book text

Pages

293

ISBN-13

978-1-299-26218-8

Barcode

9781299262188

Categories

LSN

1-299-26218-X



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