Rethinking Problem-based Learning for the Digital Age - A Practical Guide for Online Settings

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Rethinking Problem-based Learning for the Digital Age provides grounded, evidence-based strategies for teaching faculty, academic developers, and educational technologists who are changing their problem-based learning modules and programmes from face-to-face to online. Given today’s rapid advancements in learning and curriculum development specific to online and blended modes, there is considerable potential to introduce new forms of problem-based learning in higher education. This book applies fundamental and cutting-edge research, including original scholarship by the authors, toward innovative PBL practices and realistic tasks that can be brought to life through digital environments, teamwork, and resources. Whether recontextualizing PBL practices for newly online/blended instruction or seeking fresh PBL approaches for existing digital education environments across disciplines, readers will be guided to construct active, highly motivating, learner-centered experiences using simulations, games, virtual reality, multimedia, and other complex innovations.

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Product Description

Rethinking Problem-based Learning for the Digital Age provides grounded, evidence-based strategies for teaching faculty, academic developers, and educational technologists who are changing their problem-based learning modules and programmes from face-to-face to online. Given today’s rapid advancements in learning and curriculum development specific to online and blended modes, there is considerable potential to introduce new forms of problem-based learning in higher education. This book applies fundamental and cutting-edge research, including original scholarship by the authors, toward innovative PBL practices and realistic tasks that can be brought to life through digital environments, teamwork, and resources. Whether recontextualizing PBL practices for newly online/blended instruction or seeking fresh PBL approaches for existing digital education environments across disciplines, readers will be guided to construct active, highly motivating, learner-centered experiences using simulations, games, virtual reality, multimedia, and other complex innovations.

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Product Details

General

Imprint

Taylor & Francis

Country of origin

United Kingdom

Release date

October 2023

Availability

Expected to ship within 12 - 17 working days

First published

2024

Authors

,

Dimensions

229 x 152mm (L x W)

Pages

188

ISBN-13

978-1-03-219247-5

Barcode

9781032192475

Categories

LSN

1-03-219247-X



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