Militainment, Inc. offers provocative, sometimes disturbing
insight into the ways that war is presented and viewed as
entertainment or "militainment" in contemporary American popular
culture. War has been the subject of entertainment for centuries,
but Roger Stahl argues that a new interactive mode of militarized
entertainment is recruiting its audience as virtual-citizen
soldiers. The author examines a wide range of historical and
contemporary media examples to demonstrate the ways that war now
invites audiences to enter the spectacle as an interactive
participant through a variety of channels from news coverage to
online video games to reality television. Simply put, rather than
presenting war as something to be watched, the new interactive
militainment presents war as something to be played and experienced
vicariously. Stahl examines the challenges that this new mode of
militarized entertainment poses for democracy, and explores the
controversies and resistant practices that it has inspired.
This volume is essential reading for anyone interested in the
relationship between war and media, and it sheds surprising light
on the connections between virtual battlefields and the
international conflicts unfolding in Iraq and Afghanistan
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!