Freeciv - Manuals - Game Manual 2.0, Units, Cities, Client Manual 1.13, Combat, Diplomacy, Economy, Game Manual, Government, Keyboard Reference, Manual, Sdlclient, Server Command-Line Options, Server Commands, Server Manual 1.8.0, Server Options, Technolog (Paperback)


This book consists of articles from Wikia. Pages: 53. Chapters: Game Manual 2.0, Units, Cities, Client Manual 1.13, Combat, Diplomacy, Economy, Game Manual, Government, Keyboard Reference, Manual, SDLClient, Server command-line options, Server commands, Server Manual 1.8.0, Server options, Technology, Terrain, Units, Wonders, Caravan, Cruise Missile, Diplomat, Engineers, Explorer, Freight, Helicopter, Mech. Inf., Nuclear, Partisan, Settlers, Spy, Stealth Bomber, Stealth Fighter, Submarine, Trireme, Workers. Excerpt: Note: This is the manual for Freeciv 2.0 and is not being updated anymore. See Game Manual for a continuously updated version. Overview - Terrain - Cities - Economy - Units - Combat - Diplomacy - Government - Technology - Wonders - Buildings - edit navbar Back to main manuals page - Talk: Game Manual 2.0 Welcome to the Freeciv Game Manual This document explains the standard rules under which Freeciv is played. If you need other information, like how to run the game on your machine, or what windows and menus it will present on your screen, you may want to browse the other manuals and tutorials that are available. You can also have a look at the FAQ. In Freeciv you compete against several opponents to found cities, use them to support a military and economy, and finally to complete an empire that survives all encounters with its neighbors to emerge victorious. Each opponent may be either another human or be controlled by the computer. All players begin at the dawn of history with a handful of units - typically with an explorer and a couple of settlers in 4000 BC - and race to expand outward from those humble beginnings. Most of your map will be blank when the game begins, save for the terrain adjacent to your first settlers; only as your units travel and discover the oceans and continents of the world will the rest of the map be revealed (though players may share their maps by arranging a pact). Note that your map is only the record of the terrai..

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This book consists of articles from Wikia. Pages: 53. Chapters: Game Manual 2.0, Units, Cities, Client Manual 1.13, Combat, Diplomacy, Economy, Game Manual, Government, Keyboard Reference, Manual, SDLClient, Server command-line options, Server commands, Server Manual 1.8.0, Server options, Technology, Terrain, Units, Wonders, Caravan, Cruise Missile, Diplomat, Engineers, Explorer, Freight, Helicopter, Mech. Inf., Nuclear, Partisan, Settlers, Spy, Stealth Bomber, Stealth Fighter, Submarine, Trireme, Workers. Excerpt: Note: This is the manual for Freeciv 2.0 and is not being updated anymore. See Game Manual for a continuously updated version. Overview - Terrain - Cities - Economy - Units - Combat - Diplomacy - Government - Technology - Wonders - Buildings - edit navbar Back to main manuals page - Talk: Game Manual 2.0 Welcome to the Freeciv Game Manual This document explains the standard rules under which Freeciv is played. If you need other information, like how to run the game on your machine, or what windows and menus it will present on your screen, you may want to browse the other manuals and tutorials that are available. You can also have a look at the FAQ. In Freeciv you compete against several opponents to found cities, use them to support a military and economy, and finally to complete an empire that survives all encounters with its neighbors to emerge victorious. Each opponent may be either another human or be controlled by the computer. All players begin at the dawn of history with a handful of units - typically with an explorer and a couple of settlers in 4000 BC - and race to expand outward from those humble beginnings. Most of your map will be blank when the game begins, save for the terrain adjacent to your first settlers; only as your units travel and discover the oceans and continents of the world will the rest of the map be revealed (though players may share their maps by arranging a pact). Note that your map is only the record of the terrai..

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Product Details

General

Imprint

Books LLC, Wiki Series

Country of origin

United States

Release date

November 2011

Availability

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

Authors

Dimensions

246 x 189 x 3mm (L x W x T)

Format

Paperback - Trade

Pages

54

ISBN-13

978-1-234-83788-4

Barcode

9781234837884

Categories

LSN

1-234-83788-9



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